That's odd. I can easily fir a 32 player server on one processor. Actually 2
on a 2.8ghz w/ HT. Of course that's on windoze.

-Jon

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Michael Ressen
> Sent: Monday, April 26, 2004 10:00 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] How hard would it be to make hlds
>
> -> -----Original Message-----
> -> From: <[EMAIL PROTECTED]>
> ->
> -> True, but look at the intake of funds. It would more then
> cover the
> -> cost.
> ->
> -> Just my $0.02
> -> ----- Original Message -----
> -> From: "localhost" <[EMAIL PROTECTED]>
> -> To: <[EMAIL PROTECTED]>
> -> Sent: Sunday, April 25, 2004 7:57 PM
> -> Subject: Re: [hlds_linux] How hard would it be to make hlds
> -> 64 players?
> ->
> ->
> -> > it would be hell for admins like us.  you wouldnt be able
> -> to fit more
> -> > than 4 servers on a good size box
> -> >
> -> > m0gely wrote:
> -> > > Would this be a huge undertaking?  I realize it's pretty
> -> late in the
> -> > > game to even suggest such a revision if it is indeed
> -> that big.  But
> -> > > it could make some great new mapping possibilities and
> -> game play.
> -> > > And I'm not talking about making Dust2 64 player. :P
> -
>
> LOLOLOL!   I didn't know hlds was ported to sparc!!   That's
> the only way
> you're gonna get 4 64-player servers on one box, let alone
> ONE!!   Hell, you
> can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons.
>
> Wishful thinking at best.
>
> /BA
> /Michigan Burbs
>
>
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