That's odd. I can easily fir a 32 player server on one processor. Actually 2 on a 2.8ghz w/ HT. Of course that's on windoze.
-Jon > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Michael Ressen > Sent: Monday, April 26, 2004 10:00 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] How hard would it be to make hlds > > -> -----Original Message----- > -> From: <[EMAIL PROTECTED]> > -> > -> True, but look at the intake of funds. It would more then > cover the > -> cost. > -> > -> Just my $0.02 > -> ----- Original Message ----- > -> From: "localhost" <[EMAIL PROTECTED]> > -> To: <[EMAIL PROTECTED]> > -> Sent: Sunday, April 25, 2004 7:57 PM > -> Subject: Re: [hlds_linux] How hard would it be to make hlds > -> 64 players? > -> > -> > -> > it would be hell for admins like us. you wouldnt be able > -> to fit more > -> > than 4 servers on a good size box > -> > > -> > m0gely wrote: > -> > > Would this be a huge undertaking? I realize it's pretty > -> late in the > -> > > game to even suggest such a revision if it is indeed > -> that big. But > -> > > it could make some great new mapping possibilities and > -> game play. > -> > > And I'm not talking about making Dust2 64 player. :P > - > > LOLOLOL! I didn't know hlds was ported to sparc!! That's > the only way > you're gonna get 4 64-player servers on one box, let alone > ONE!! Hell, you > can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons. > > Wishful thinking at best. > > /BA > /Michigan Burbs > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux