The architecture of the system has little to do with this. BTW hlds already has support for processors that blow the current sparcs away, the opteron. Don't think so? Check the sun website, they are offering opterons as an alternative b/c sparc is showing its age. The new sparc design may be better, but whats the point in talking about hardware that doesnt exist yet? Maybe you're suggesting the sparc b/c of its parallel processing capabilities. Well, the xeon and the opteron both support up to 8way smp, which should be able to run a lot more than 4 of these hypothetical 64 player servers. Heres the real problem with 64 player servers, map size. HLDS really starts to crawl when maps get large. A map large enough to hold 64 players at once would probably be the biggest issue with hlds and I'm not sure how much raw horsepower could help this.
LOLOLOL! I didn't know hlds was ported to sparc!! That's the only way you're gonna get 4 64-player servers on one box, let alone ONE!! Hell, you can barely fit a 32 on one x86 proc under 3.1.1.0 with a few addons.
Wishful thinking at best.
/BA /Michigan Burbs
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-- Thanks,
David Lee
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