do u mean before someone decides to post it to a public mail list???

Could u imagine if I did that with the code that we wrote as a proof of
exploit for the rcon bug??

Kingsley
----- Original Message -----
From: "Graeme Miller" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 14, 2004 11:10 AM
Subject: Re: [hlds_linux] Re: Cheatlike consolecommands


Tested these tonight and they do indeed work on a internet server with
sv_cheats 0, its not nessesssary to change the client value att all
for some of the command.

This needs to be address quickly before it spreads around.


On Wed, 13 Oct 2004 22:15:04 +1000, Bruce Bahamut Andrews <[EMAIL PROTECTED]> wrote:
you can set it to "1" on a client but it won't pay any attention since
it's a server variable... o.O

- Bruce "Bahamut" Andrews




]T[weety.Pulp wrote:

> The reason why i wrote this tread was because it seems to me that it is
> possible to have "sv_cheats" set to "1" on the client even if the
> server is
> set to "sv_cheats 0". I'm sorry I cannot test that, but maybe anyone
> else can.
>
>> hi,
>>
>> well i guess you allready gave an explanation why these "cheats" are
>> working...
>> "sv_cheats 1" enables the build in methods for cheating...
>> any normal gameserver on the internet has "sv_cheats 0"...
>> so not one of your so called "cheats" will work ;-)
>>
>> c'Ya HEAD
>
>
> >I found this in a forum today - havent testet it yet since i dont own
> cs:s by
> >now but it might be usefull.
> >Maybe there is some way to block these commands:
> >
> >"NOTE: Enter these commands in the console before you join a game.
> >Here are some commands that I have found and will be searching for in
> order to
> >give you guys the edge in your server.
> >mat_fullbright - Fullbright on any map
> >mat_normals 1 - Haven't fully tested, but makes players have spikes,
> >my
> theory
> >is that if you increase the value, you increase the size of spikes.
> This cuts
> >your fps a lot.
> >mat_depthbias_normal 1 - XQZ Wallhack BABY!!!
> >mat_loadtextures 0 - No Sky!!!
> >mat_luxels 1 or 0 i forget which - overlays the map with a thick blue
> grid (no
> >wireframe)
> >mat_fillrate 1 or 0 i forget - Full Wireframes
> >mat_reversedepth 1 - Another XQZ wallhack
> >mat_depthbias_normal 2 - the same as 1 but weapons aren't see
> through, they
> >are just normal
> >(if it doesn work try making a game, type sv_cheats 1, then
> disconnect, then
> >put your commands in )"
> >
>
>
>
>
>
>
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>



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