hey, imagine this, its a fucking BETA

On Fri, 22 Oct 2004 21:11:11 +1000, Bruce Bahamut Andrews
<[EMAIL PROTECTED]> wrote:
> bleh, it's just an output bug, it was fixed.  Though as I pointed out on
> the HLDS mailing list, a forum post over at hlfallout.com has told us
> that the people using the cracked version of cs:source have to update
> manually, so you can crash them out by changing your nickname to %n and
> dying, while legitimate users will be unaffected.
>
> In relation to the emails that want the source code, I'm sure you'd have
> an absolute ball going through hundreds of millions of lines of foreign
> engine code trying to figure out which one specifically caused X issue.
> Give them a break, the Half-Life engine wasn't nearly as complicated as
> this one, at least they're actually trying to fix the stuff that goes wrong.
>
> - Bruce "Bahamut" Andrews
>
>
>
>
> Kevin Gerry wrote:
>
> >Good point there... Sorry for replying to you with this...
> >
> >But... I'd swear that HL2 is one of the most easy to crash remotely programs
> >I've seen in a LONG time.
> >
> >Also, if there are such STUPID crashes as "%n" how many bugs are there to
> >inject code to your server/clients to run? Imagine that... User overflows
> >the server... All players and the server get recruited in the lamers botnet.
> >
> >Sorry, all these bugs have made me pissy.
> >
> >~
> >
> >
> >
> >>Just curious: Does no one learn defensive programming anymore? And it's
> >>not
> >>like this is just a problem with Valve. Every software shop seems to
> >>repeat
> >>the same error. I recall MS making a big stink about sending its
> >>programmers to special defensive programming classes as part of their
> >>security initiative.
> >>
> >>Never trust the input. Never trust the user. Certainly don't trust crap
> >>from the network. And assume that everything is going to try to bust your
> >>buffers.
> >>
> >>Thinking like this isn't a panacea, but it sure decreases your exposure.
> >>
> >>
> >
> >
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> >
> >
> >
>
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--
Cheers!

-- Elmer Fudd

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