With games like quake3 there was fs_basepath, for UT they
are all configurable in the config file, half-life1 had metamod
so how with the source engine ( CS for example ) is this
achieved.

Obviously loading different mods for each server from
a common install is a basic requirement but I've not been
able to find any good info on this. Anyone know how this
really works?

   Steve / K


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