Steven Hartland wrote:
With games like quake3 there was fs_basepath, for UT they are all configurable in the config file, half-life1 had metamod so how with the source engine ( CS for example ) is this achieved.
Obviously loading different mods for each server from a common install is a basic requirement but I've not been able to find any good info on this. Anyone know how this really works?
Steve / K
The plugin's/mod's can be loaded in HL2 via config file too via plugin_load. The base folder is the folder where srcds_run. For example, the addons folder used to reside in the mod folder like cstrike/addons. But now the addons folder could be the same folder as the cstrike folder and could be used in any mod.
So for this line in the cstrike/cfg/autoexec.cfg to work: plugin_load addons/sap/dlls/sap_sp_i486.so
The dll has to be in: srcds/addons/dlls
They can be done automatically too if using the .vdf file. I put some more about this here:
http://djeyl.net/forum/index.php?showtopic=39376&view=findpost&p=262030
-- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike
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