Steven Hartland wrote:

With games like quake3 there was fs_basepath, for UT they
are all configurable in the config file, half-life1 had metamod
so how with the source engine ( CS for example ) is this
achieved.

Obviously loading different mods for each server from
a common install is a basic requirement but I've not been
able to find any good info on this. Anyone know how this
really works?

Steve / K

The plugin's/mod's can be loaded in HL2 via config file too via plugin_load. The base folder is the folder where srcds_run. For example, the addons folder used to reside in the mod folder like cstrike/addons. But now the addons folder could be the same folder as the cstrike folder and could be used in any mod.

So for this line in the cstrike/cfg/autoexec.cfg to work:
plugin_load addons/sap/dlls/sap_sp_i486.so

The dll has to be in:
srcds/addons/dlls

They can be done automatically too if using the .vdf file.  I put some
more about this here:

http://djeyl.net/forum/index.php?showtopic=39376&view=findpost&p=262030

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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