Hi Honda,
First of all, if it may be of help, for my server i created an own
bot.cfg, which is being called using 'exec bot.cfg' from the server
config.. that way i can handle bots seperately. This is what's in there:
bot_prefix "Hunter-Bot |"
bot_quota "6"
bot_quota_mode "fill"
bot_difficulty "3"
bot_join_after_player "1"
bot_chatter "normal"
bot_join_team "any"
bot_defer_to_human "0"
//bot_all_weapons "1"
bot_allow_grenades "1"
bot_allow_machine_guns "1"
bot_allow_pistols "1"
bot_allow_rifles "1"
bot_allow_rogues "1"
bot_allow_shotguns "1"
bot_allow_snipers "1"
bot_allow_sub_machine_guns "1"
bot_auto_vacate "1"
Now, for a own Bot to work, i think you need to change the botprofile.db
file. Now this all is not tested by me and such, but i think this makes
most sense .. see this snippet:
// These are the individual bot profiles, which inherit first from ^M
// Default and then the specified Template(s), in order^M
//^M
^M
Elite+Rifle Cliffe^M
Skin = 1^M
VoicePitch = 95^M
End^M
i.e. The Bot named Cliffe will first inherit from template Default
(which is defined first in the file) and then from the Elite+Rifle
Template. This way some sort of characteristics for the bot can be
assigned. I guess you need to look out to stay with 'Skin = 1', as in
Source we currently only have one skin ....
Hope to help,
KungfuHasi
Am Donnerstag, den 20.01.2005, 17:42 -0600 schrieb hondaman:
> Nice. TY. Yeah, I cant seem to get the bots to join the server and
> play all by themselves. I tried that switch, bot_join_after_player 0
> and 1 and it doesnt work. Is there a way to change the name of the bots
> themselves? I tried bot_add honda, but that didnt work.
>
>
> DOH!Scorpion wrote:
>
> >Hi,
> >I tried yesterday to include some bots to my DS.
> >A great help was "cvarlist bot_" (w/o quotes ;) )
> >There are 43 cvars/commands for managing bots.
> >On custom maps the server startet to generate some *.nav-files (i think,
> >there are the waypoints stored). When generating nav-file,
> >there is heavy cpu-load on the server.
> >
> >To fill my server with 4 dynamic bots (a human player joins, a bot left the
> >game) i use this little skript in my server.cfg:
> >
> >[SNIP]
> >bot_prefix "]SH-BOT[" //BOT-Clan
> >bot_add Wade // first bot, to activate the fill process
> >bot_join_team "any" //Bot�s join any team
> >bot_join_after_player 0 //Bots join w/o human player - seems buggy
> >bot_chatter "normal" //Normal bot chat
> >bot_auto_vacate 1 //a human joins, a bot leaves the game
> >bot_difficulty 2 // Bot Skill. 0=easy, 1=normal, 2=hard, 3=expert
> >bot_quota 4 // max. bots
> >bot_quota_mode "fill" // invite the bots ;)
> >bot_kick "]SH-BOT[ Wade"
> >[/SNIP]
> >
> >The "bot_add Wade" will start the filling, and the "bot_kick.." will remove
> >the manually added bot.
> >
> >Hope, i could help a little bit.
> >
> >
> >Greetz
> >DOH!Scorpion aka Ulf
> >
> >---------------------
> >visit us @ http://www.doh-clan.de
> >CS:S @ server.doh-clan.de:27015
> >HL�MP @ server.doh-clan.de:27030
> >CoD @ server.doh-clan.de:28960
> >UT2004@ server.doh-clan.de:7777:7787
> >
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman
> >Sent: Thursday, January 20, 2005 11:08 PM
> >To: [email protected]
> >Subject: [hlds_linux] CS:S Bots
> >
> >Is there a page somewhere describing how they work on a CS:S DS, and how to
> >set them up? I couldnt find anything.
> >
> >
> >_______________________________________________
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> >
> >
> >
> >
> >
> >
> >
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> >
> >
> >
> >
>
>
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--
kungfuhasi <[EMAIL PROTECTED]>
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