Such a hard question. The bad news is that the "net code" is a junkheap :/
However, ticrate (fps_max in CS:S) is (as far as i know) just a logical variable which tells the max. number of frames the srcds _may_ render / sec. On the other hand, i set it to 500 - no effect. Because of dozens of other issues (faulty hitboxes, crouching player gets "auto-headshot", even from running/jumping opponents, useless rate settings, etc, etc) i spent no time with it.
But, on win. servers it works (as i heard, but these are just rumors :)
Hey people, Basically im getting "warping" lag on some of my servers the spec are a) P4 2.8 1gig ram gbit nic b) Dual Opteron242's 2gig ram dual gb nics c) Dual Opteron250's 2gig ram dual gbit nic e) Dual Opteron258's (i think) 2gig ram dual gbit nic f) Dual Opteron258's (i think) 2gig ram dual gbit nic ALL servers are on a major carriers backbone as we provide their gaming services for their resellers
All machine are running RHE3 (moving to Centos3.4) with latest performance patches and security updates etc running RHN's latest perf smp opteron kernel (except a)
b-e run 4gameservers each without issues (also runs other gameservers not only css) a runs 2. Pings to the servers ingame are fine and run around the 20-60 mark but i am just experiencing this warping lag ... i cant figure it out ... are there any setting i should be aware of that arent reallly common ? what ticrate do you recommend etc ?
Jammy
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