IIRC there is some multicast support in hltv?

On 7/18/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Multicast also only works if everyone behind the enabled segment wants the 
> same data, and with every player on the server (using bugger all bandwidth 
> anyway) having a different location on the map, seeing different users etc, I 
> can't see it working at all. Unless you make the server send the same data to 
> everyone, which is just increasing bandwidth usage rather than decreasing it.
>
> Maybe for HLTV - if there was an ENORMOUS viewer base, otherwise there's no 
> point.
>
> > On Monday, July 18, 2005 2:06 am, krio the d34d1 said:
> > > on a lan cutting down 94% of traffic is a thing for wich a lan
> > > operator could kill someone, believe me =)
> > > and over the internet - its server admin's problems to work things out
> > > with isp and considering the possible 94% cut - it worths it.
> > > time will pass and this will be a common thing imho.
> > >
> >
> > Actually, on a switched LAN it would only cut down the traffic for the
> > server port...  And since SRCDS operates <2% of a 100Mbit connection with
> > 30ppl, I doubt anyone will care.  Also, I'm not sure what you mean by "lan
> > operator."  To me, thats just a guy with a switch, and I've never seen a
> > switch that was anywhere close to being taxed, but then again, I don't use
> > cheap switches (besides, cheap switches don't run IGMP, which is a prereq
> > for Multicasting).
> >
> > As many people have said, multicast won't be used in the internet...
> >
> > As to your "believe me" statement, I have no idea what the senario is that
> > you are talking about...  Care to eloborate?
> >
>
>
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