We changed a linear search in the player models animation to a hard coded lookup (we didn't need the generic case for CS:S). We cached off some player bone computations (trading off memory for CPU). We also re-ordered some bot code to make them cheaper to run. We are working on some more optimisations for the next update.
- Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Wednesday, July 20, 2005 5:46 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source update released > Could I ask what was optimized? > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlds_linux- > > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > > Sent: Thursday, July 21, 2005 12:38 PM > > To: hlds_linux@list.valvesoftware.com > > Subject: RE: [hlds_linux] Counter-Strike: Source update released > > > > This update helps both servers and clients. > > > > - Alfred > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux