You forgot the high caffeine beverages :P I don't think Alfred sleeps much! :)
They take the time to deal with allot of little things while at the same time maintaining a huge work load. Well put Dan! ----- Original Message ----- From: "Dan Sorenson" <[EMAIL PROTECTED]> To: <hlds_linux@list.valvesoftware.com> Sent: Sunday, September 25, 2005 11:01 PM Subject: [hlds_linux] DoD:S update, salivate or sleep?
It's a quarter of 11pm Central Standard time right now, yet hlds does not yet show a DoD:S game as an option. I know Valve has a release date of Monday 5pm CST. I know, if Valve is anything like the companies I've worked for, that developers are busy hammering out bugs and new code and violating three laws of physics just to come up with a miracle fix by release date and they'll patch it later, managers are interrupting them every three to five minutes asking for "status reports" and Gabe is probably chewing on his fingernails at home while scribbling out revisions to a press release he hopes he won't have to make. It's crunch time, at Valve. Everybody knows what it's like. For the server admins, we're standing by ready to update and launch. Should we wait on pins and needles or grab some pillow time and assume we'll have something to work with on Monday? For that matter, can we get an update that at least allows us to download the game content, even if the server isn't ready? Valve won't release the clients until the server is ready, but why not get the maps, sounds, models and such pre-downloaded by the servers since that content is finalized? Yes, it's an extra revision to the code, but given the content is in final it's a lot of implementation time that can be moved ahead of the first release, which thus allows bug reports to come in much faster. Which reminds me, welcome back from vacation Alfred! I hope you had a wonderful, relaxing time, because I don't envy what you're returning to. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux