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It's -tickrate, and my dods server by default reports 66 as well.

JCHost.net - Support wrote:

>Curious,
>
>Are the dod:s defaulting to a 66 tickrate or a 33 tickrate.  I have a server
>setup running mani admin and no -tickrate settings at runtime.  Mani still
>shows 66 tickrate for adverts using the [TICKRATE] flag.  ?  Just curious do
>I use -tickrate or +tickrate when setting?
>
>JC
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
>Sent: Thursday, September 29, 2005 6:10 PM
>To: hlds_linux@list.valvesoftware.com
>Subject: Re: [hlds_linux] Settings suggestions for 32 player DOD:S
>
>--
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>If he means what I think he does by 1.4, he's incorrect (unless set
>specifically in kernel, or a certain few dists which you don't have), so
>thats irrelevant (again unless I misunderstand what is being implied). HT is
>something people need to get their heads around better and cpu reporting
>etc.
>
>On 9/29/05, Andrew Forsberg <[EMAIL PROTECTED]> wrote:
>
>
>>On Thu, 2005-09-29 at 18:16 -0400, [EMAIL PROTECTED] wrote:
>>
>>
>>>Umm...comment.
>>>
>>>[...]End result, you
>>>can't run big servers with the HL2 engine no matter your hardware or
>>>
>>>
>>network
>>
>>
>>>settings as it's the core of the engine itself that can't handle it's
>>>workload in a single-threaded process.[...]
>>>
>>>
>>That sounds quite likely. Seeing as the hl1 engine now has threads for
>>vac and steam as well as the game proper, I guess we can expect
>>something similar in the near future for the hl2 engine.
>>
>>Cheers
>>Andrew
>>
>>
>>
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>>
>>
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