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Afaik its 66 and quite possibly why it takes a lot more cpu than css I
guess.

On 9/30/05, Jason L. Schwab <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
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> It's -tickrate, and my dods server by default reports 66 as well.
>
> JCHost.net - Support wrote:
>
> >Curious,
> >
> >Are the dod:s defaulting to a 66 tickrate or a 33 tickrate. I have a
> server
> >setup running mani admin and no -tickrate settings at runtime. Mani still
> >shows 66 tickrate for adverts using the [TICKRATE] flag. ? Just curious
> do
> >I use -tickrate or +tickrate when setting?
> >
> >JC
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
> >Sent: Thursday, September 29, 2005 6:10 PM
> >To: hlds_linux@list.valvesoftware.com
> >Subject: Re: [hlds_linux] Settings suggestions for 32 player DOD:S
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >If he means what I think he does by 1.4, he's incorrect (unless set
> >specifically in kernel, or a certain few dists which you don't have), so
> >thats irrelevant (again unless I misunderstand what is being implied). HT
> is
> >something people need to get their heads around better and cpu reporting
> >etc.
> >
> >On 9/29/05, Andrew Forsberg <[EMAIL PROTECTED]> wrote:
> >
> >
> >>On Thu, 2005-09-29 at 18:16 -0400, [EMAIL PROTECTED] wrote:
> >>
> >>
> >>>Umm...comment.
> >>>
> >>>[...]End result, you
> >>>can't run big servers with the HL2 engine no matter your hardware or
> >>>
> >>>
> >>network
> >>
> >>
> >>>settings as it's the core of the engine itself that can't handle it's
> >>>workload in a single-threaded process.[...]
> >>>
> >>>
> >>That sounds quite likely. Seeing as the hl1 engine now has threads for
> >>vac and steam as well as the game proper, I guess we can expect
> >>something similar in the near future for the hl2 engine.
> >>
> >>Cheers
> >>Andrew
> >>
> >>
> >>
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> >>please visit:
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> >>
> >>
> >>
> >--
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