HL2 introduced support for UTF-8 char in user chat AND player names.
What you are seening is the raw UTF-8 text because the viewer/editor you
are using doesn't support utf-8, or didn't recognize the file as so.


On Wed, 2005-10-05 at 12:22 -0500, Vapok wrote:
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> I have a question directed more towards the developers over at Valve.
>
>
>
> I can’t seem to recall it being that big of a problem in CS Source, however, 
> since the release of Day of Defeat: Source, our server along with several 
> other servers that we affiliate with have been seeing a rising trend in the 
> use of ASCII characters and extended letters.
>
>
>
> We are seeing names in the logs that look like this:
>
>
>
> :ĶōĐ:РόҜΣСђΘṗ:..:
>
>
>
> Now obviously, this is NOT the name of the person playing… instead they used 
> special letters that apparently the User Interface of the client of DoD 
> source supports, but the server side logging and what not do NOT.  This will 
> have a direct impact because of the use of Psychostats and other log parsers 
> that read through the server log files to generate statistics and other 
> valuable information.
>
>
>
> In addition, there are several characters that cause the console on the Linux 
> side to get royally messed up and even change to where nothing is readable 
> and you have to close the console (i.e. restart the server) to get it fixed.  
> Also, extra line breaks in the log files are also being seen adding to the 
> mess.
>
>
>
> Is there any way that we can either 1) limit the use of the extended ASCII 
> codes, or 2) add in support to the log files and console to actually support 
> the characters?
>
>
>
> I know that for the most part we’re talking about a font issue… But it’s 
> causing some problems for server admins such as myself.
>
>
>
> Thanks
>
>
>
> -Pete
>
>
>
>
>
> --
>
>
>
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