--On Tuesday, November 15, 2005 1:38 PM +0100 kama <[EMAIL PROTECTED]> wrote:

Usually motd.txt is sent through the UDP-gamechannel. If its to large it
will probably flood the modemuser and make him disconnect. So its probably
just a legacy today, since most of the gamers now have faster connections
than for 5 years ago. And since it hae been working fine before, why
change it?

Ah, that makes much more sense. The restriction is one of hardware,
specifically the Ethernet max packet size. Making the text longer would
force IP fragmentation.

OTOH, consider the bulk of the player sprays that get exchanged between
client and server. They're huge in comparison. But you can refuse them at
the client, and you can't refuse the motd.



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to