--On Tuesday, November 15, 2005 1:38 PM +0100 kama <[EMAIL PROTECTED]> wrote:
Usually motd.txt is sent through the UDP-gamechannel. If its to large it will probably flood the modemuser and make him disconnect. So its probably just a legacy today, since most of the gamers now have faster connections than for 5 years ago. And since it hae been working fine before, why change it?
Ah, that makes much more sense. The restriction is one of hardware, specifically the Ethernet max packet size. Making the text longer would force IP fragmentation. OTOH, consider the bulk of the player sprays that get exchanged between client and server. They're huge in comparison. But you can refuse them at the client, and you can't refuse the motd. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux