Is there any reason why they have to keep releasing updates that cause
servers to crash that use mods such as mani_admin_plugin?  I think it would
be a smart idea for mani and valve to collaborate on this before updates are
release, or they should atleast be tested to see if something like this will
occur.  I mean I don't think I've seen a cs:s server online in the last few
months that wasn't running mani mod.  This is a complete nuisance for
someone like myself that has to reinstall the damn mod 30 times after ever
update.  Oh yeah broke this one too
http://www.siekhe-trophy.de/forum/viewtopic.php?t=134&sid=fe0d600e5ff0a82e6f
1e970dc4c74d00.

Sigh...I have a headache.

Also anyone reinstalling the mani plugin latest update, this will still
cause a server crash if any weapon retrictions are enabled so just giving
you a heads up.  I would suggest not installing the latest mani update until
a better release is available.

JC

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Friday, December 02, 2005 3:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released

This explains why our HLStats has gone nuts - we have players being
added to other people's statistics all over the show :/

Bart King wrote:

> Hi all,
>
> Since the update, I am observing unusual behavior with STEAM IDs.  I
> believe
> this has been mentioned before with the recent HL1 update.
>
> For example:
>
> L 12/02/2005 - 13:55:19: "[RU]<<<GRAF>>><161><STEAM_0:1:9026109><>"
> connected, address "xxx"
> L 12/02/2005 - 13:55:20: "[RU]<<<GRAF>>><161><STEAM_0:0:9369385><>" STEAM
> USERID validated
>
> L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS
> (Recruiting)<169><STEAM_0:0:1526618><>" connected, address "xxx"
> L 12/02/2005 - 14:00:21: "iLL. CoLLoSSuS
> (Recruiting)<169><STEAM_0:0:5584039><>" STEAM USERID validated
>

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