The problem? Here in Europe it's Sunday atm so Weekend. I don't think you
work in the weekend right?

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens GVC Snake
Verzonden: zondag 12 maart 2006 16:57
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] Re: cpu usage>90% since last update (with nice
-10

Have anyone a backup of old linux-binaries for a rollback?
With this last linux-update no one can play on my servers with this
cpu-spikes.
server hanging at 2-4 minutes-interval during playing.

What doing Valve against this overall BIG problem?
Easiest way is a rollback to the old "stable" and "lag-free" linuxversion.
What's the problem for a rollback?


----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Sunday, March 12, 2006 3:26 PM
Subject: hlds_linux digest, Vol 1 #4997 - 1 msg


> Send hlds_linux mailing list submissions to
> hlds_linux@list.valvesoftware.com
>
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> or, via email, send a message with subject or body 'help' to
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> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds_linux digest..."
>
>
> Today's Topics:
>
>   1. Re: Re: cpu usage>90% since last update (with nice -10) (Vincent H.)
>
> -- __--__--
>
> Message: 1
> Date: Sun, 12 Mar 2006 11:27:58 +0100
> From: "Vincent H." <[EMAIL PROTECTED]>
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Re: cpu usage>90% since last update (with
> nice -10)
> Reply-To: hlds_linux@list.valvesoftware.com
>
> Same at here again !!
>
> Servers are unplayable too. ( Cpu spike, lag ..Etc. )
> With the last update : 12 players > 65/75 % Cpu  and before this update
> 16 players > 35/45 % Cpu  :-(  .
>
> We running on cs.1.6 server, debian, sempron 2500+, 512 Ram.
>
>
>
> GVC Snake a =E9crit :
>> Same at here, cpu usage increases rapidly after the last
>> linuxserver-update.
>> And i have no backup of old version.
>> @Neil: Can you provide a rollback-version for download
>> (hl1-linuxserver-binaries).
>> Badly Valve can not provide a rollback-update. Recently  my
>> hl1-servers are
>> unplayable.
>> Many thanks to Valve and his last update.
>> A good idea, what Valve should doing? >> Make a rollback via
>> hldsupdatetool
>> to bring back the old version to solve the recent problem with
>> linuxservers
>> to play without
>> hangs !!!!!!!!!!!!!!!!!!
>>
>> My system:
>> Linux Suse 10.0
>> P4 3.2
>> 2 GB RAM
>> (2x 16-slot CS1.6-server).
>>
>>
>> ----- Original Message -----
>> From: <[EMAIL PROTECTED]>
>> To: <hlds_linux@list.valvesoftware.com>
>> Sent: Thursday, March 09, 2006 8:52 PM
>> Subject: hlds_linux digest, Vol 1 #4989 - 12 msgs
>>
>>
>>> Send hlds_linux mailing list submissions to
>>> hlds_linux@list.valvesoftware.com
>>>
>>> To subscribe or unsubscribe via the World Wide Web, visit
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>>> or, via email, send a message with subject or body 'help' to
>>> [EMAIL PROTECTED]
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>>> You can reach the person managing the list at
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>>> When replying, please edit your Subject line so it is more specific
>>> than "Re: Contents of hlds_linux digest..."
>>>
>>>
>>> Today's Topics:
>>>
>>>   1. Re: cpu usage>90% since last update (with nice -10) (Ian mu)
>>>   2. Re: cpu usage>90% since last update (with nice -10) (Ben Kennish)
>>>   3. Re: cpu usage>90% since last update (with nice -10) (Martin
>>> Zwickel)
>>>   4. Re: cpu usage>90% since last update (with nice -10) (Martin
>>> Zwickel)
>>>   5. Re: FAO Alfred, regarding hanging sevrer after map change (W0kk3L)
>>>   6. Re: cpu usage>90% since last update (with nice -10) (Ben Kennish)
>>>   7. RE: cpu usage>90% since last update (with nice -10) (Merlin Huff)
>>>   8. RE: cpu usage>90% since last update (with nice -10) (Scott)
>>>   9. Re: cpu usage>90% since last update (with nice -10) (Neil)
>>>  10. RE: cpu usage>90% since last update (with nice -10) (Alfred
>>> Reynolds)
>>>  11. Re: cpu usage>90% since last update (with nice -10) (Matt Judge)
>>>  12. RE: Re: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>> (Neil)
>>>
>>> --  __--__--
>>>
>>> Message: 1
>>> Date: Thu, 9 Mar 2006 14:58:26 +0000
>>> From: "Ian mu" <[EMAIL PROTECTED]>
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Confirming what "issue"?
>>>
>>> Don't renice the process. There's no need unless you're running extra
>>> stuff
>>> as well, in which case simple nice positively the other app which is
>>> running.
>>>
>>> I.e on that article, there's no "problem" as such reported. If
>>> someone is
>>> going to try and run 2x16 slot 100tick servers, they are going to be
>>> hitting
>>> 90% cpu I would guess whatever really. What may help "unless" its dual
>>> core,
>>> is to enable ht, and using taskset force them both on the same cpu,
>>> so ht
>>> can help with any extra housekeeping or other smaller apps. Might
>>> make it
>>> worse though, but its an easy option to try for some that are trying
>>> to do
>>> that.
>>>
>>> Don't see the need to renice processes though. You have to think
>>> about all
>>> the things you are making yourself a higher priority over, and often
>>> some
>>> of
>>> them aren't good to prioritise over (purely imo).
>>>
>>>
>>> On 3/9/06, Martin Zwickel <[EMAIL PROTECTED]> wrote:
>>>>
>>>> --
>>>> On Thu, 9 Mar 2006 12:16:06 +0000
>>>> "Neil Lathwood" <[EMAIL PROTECTED]> bubbled:
>>>>
>>>> > --
>>>> > [ Picked text/plain from multipart/alternative ]
>>>> > Yes were seeing the same thing, anything above a -1 renice causes the
>>>> > cpu to spike upto 99% with no players present.
>>>>
>>>> Why is there a need to renice the process???
>>>>
>>>> The best thing would be to give the process real time priority!!! *doh*
>>>>
>>>>
>>>> --
>>>> MyExcuse:
>>>> Telecommunications is upgrading.
>>>>
>>>> Martin Zwickel <[EMAIL PROTECTED]>
>>>> Research & Development
>>>>
>>>> TechnoTrend AG <http://www.technotrend.de>
>>>> --
>>>> [ signature.asc of type application/pgp-signature deleted ]
>>>> --
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>> --
>>>
>>>
>>> --  __--__--
>>>
>>> Message: 2
>>> Date: Thu, 09 Mar 2006 15:05:23 +0000
>>> From: Ben Kennish <[EMAIL PROTECTED]>
>>> To:  hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> Martin Zwickel wrote:
>>>> Why is there a need to renice the process???
>>>>
>>>> The best thing would be to give the process real time priority!!! *doh*
>>>
>>> Well... it depends if you are running other more critical things on the
>>> server doesn't it?  Duh!
>>>
>>> Not all of us prioritise gaming above everything else!  Especially not
>>> when the gaming server is provided for free (in my case, from my company
>>> to me) and is used for other things at the same time...
>>>
>>> --
>>> Ben
>>> www.benkennish.co.uk
>>> www.combatter.cc
>>>
>>> PS: Please sign my petition to get Valve to reintegrate banner.gif into
>>> sv_downloadurl support for Source games:
>>>
>>> http://www.petitiononline.com/valveban/petition.html
>>>
>>>
>>> --  __--__--
>>>
>>> Message: 3
>>> Date: Thu, 9 Mar 2006 16:17:36 +0100
>>> From: Martin Zwickel <[EMAIL PROTECTED]>
>>> To: hlds_linux@list.valvesoftware.com
>>> Cc: [EMAIL PROTECTED], "Ian mu" <[EMAIL PROTECTED]>
>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>> Organization: Technotrend AG
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> --
>>> On Thu, 09 Mar 2006 15:05:23 +0000
>>> Ben Kennish <[EMAIL PROTECTED]> bubbled:
>>>
>>>> Martin Zwickel wrote:
>>>> > Why is there a need to renice the process???
>>>> >
>>>> > The best thing would be to give the process real time priority!!!
>>>> > *doh*
>>>>
>>>> Well... it depends if you are running other more critical things on
>>>> the server doesn't it?  Duh!
>>>
>>> BTW:
>>> That was meant ironically!!!
>>>
>>> If you really give a process real time priority, the scheduler won't
>>> give other processes any cpu time, until the real time process gives
>>> it's CPU away ...
>>>
>>>
>>> Regards,
>>> Martin
>>>
>>>
>>> --
>>> MyExcuse:
>>> Plumber mistook routing panel for decorative wall fixture
>>>
>>> Martin Zwickel <[EMAIL PROTECTED]>
>>> Research & Development
>>>
>>> TechnoTrend AG <http://www.technotrend.de>
>>> --
>>> [ signature.asc of type application/pgp-signature deleted ]
>>> --
>>>
>>>
>>> --  __--__--
>>>
>>> Message: 4
>>> Date: Thu, 9 Mar 2006 16:18:01 +0100
>>> From: Martin Zwickel <[EMAIL PROTECTED]>
>>> To: hlds_linux@list.valvesoftware.com
>>> Cc: [EMAIL PROTECTED]
>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>> Organization: Technotrend AG
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> --
>>> On Thu, 9 Mar 2006 14:58:26 +0000
>>> "Ian mu" <[EMAIL PROTECTED]> bubbled:
>>>
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> Confirming what "issue"?
>>>>
>>>> Don't renice the process. There's no need unless you're running extra
>>>> stuff as well, in which case simple nice positively the other app
>>>> which is running.
>>>
>>> That's what I tried to say ;)
>>>
>>> --
>>> MyExcuse:
>>> The electricity substation in the car park blew up.
>>>
>>> Martin Zwickel <[EMAIL PROTECTED]>
>>> Research & Development
>>>
>>> TechnoTrend AG <http://www.technotrend.de>
>>> --
>>> [ signature.asc of type application/pgp-signature deleted ]
>>> --
>>>
>>>
>>> --  __--__--
>>>
>>> Message: 5
>>> From: "W0kk3L" <[EMAIL PROTECTED]>
>>> To: <hlds_linux@list.valvesoftware.com>
>>> Subject: Re: [hlds_linux] FAO Alfred, regarding hanging sevrer after map
>>> change
>>> Date: Thu, 9 Mar 2006 18:09:22 +0100
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> This is indeed a bug that needs attention. It has been happening on
>>> regular
>>> basis. It has nothing to do with mani, cause i don't run mani on any of
>>> the
>>> servers.
>>>
>>> I'm currently trying to run without the steambans plugin. I know the
>>> latest
>>> version of the plugin has some bugs (but as far as i know, this is only
>>> customcheck related). Is there someone who runs CS:S without the SB
>>> plugin,
>>> and still having problems?
>>>
>>> As far as i can tell, the bug is only happening with cs_office and
>>> de_aztec.
>>> Not with other maps. I'm running 6 CS:S servers, and only the 'office
>>> only'
>>> server is causing problems.
>>>
>>> -W0kk3L-
>>>
>>> ----- Original Message -----
>>> From: "FiRe" <[EMAIL PROTECTED]>
>>> To: <hlds_linux@list.valvesoftware.com>
>>> Sent: Thursday, March 09, 2006 10:44 AM
>>> Subject: [hlds_linux] FAO Alfred, regarding hanging sevrer after map
>>> change
>>>
>>>
>>>> Please refer to
>>>>
http://forums.steampowered.com/forums/showthread.php?s=3D&threadid=3D38=
> 1930
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>>> --  __--__--
>>>
>>> Message: 6
>>> Date: Thu, 09 Mar 2006 17:58:37 +0000
>>> From: Ben Kennish <[EMAIL PROTECTED]>
>>> To:  hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> Martin Zwickel wrote:
>>> > That was meant ironically!!!
>>>
>>> D'oh!
>>>
>>> So is this "CPU issue" not really an issue at all but because people are
>>> giving it mega high priority and then wondering why it eats up CPU?
>>>
>>> What I was thinking was that people are complaining that since the
>>> patch, the server is now eating a lot more CPU than before...?
>>>
>>> --
>>> Ben
>>> www.benkennish.co.uk
>>> www.combatter.cc
>>>
>>> PS: Please sign my petition to get Valve to reintegrate banner.gif into
>>> sv_downloadurl support for Source games:
>>> http://www.petitiononline.com/valveban/petition.html
>>>
>>>
>>>
>>> --  __--__--
>>>
>>> Message: 7
>>> From: "Merlin Huff" <[EMAIL PROTECTED]>
>>> To: <hlds_linux@list.valvesoftware.com>
>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>> Date: Thu, 9 Mar 2006 18:05:29 -0000
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> I have applied the update, now both our servers run for a few min
>>> fine and
>>> then the cpu jumps to 99%.  I have tried removing all the plugins and it
>>> still does it.
>>> As this is not the swapbeta version we cannot roll back so I now have a
>>> server that will not run
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
>>> Kennish
>>> Sent: 09 March 2006 17:59
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>>
>>> Martin Zwickel wrote:
>>> > That was meant ironically!!!
>>>
>>> D'oh!
>>>
>>> So is this "CPU issue" not really an issue at all but because people are
>>> giving it mega high priority and then wondering why it eats up CPU?
>>>
>>> What I was thinking was that people are complaining that since the
>>> patch, the server is now eating a lot more CPU than before...?
>>>
>>> --
>>> Ben
>>> www.benkennish.co.uk
>>> www.combatter.cc
>>>
>>> PS: Please sign my petition to get Valve to reintegrate banner.gif into
>>> sv_downloadurl support for Source games:
>>> http://www.petitiononline.com/valveban/petition.html
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>>> --  __--__--
>>>
>>> Message: 8
>>> From: "Scott" <[EMAIL PROTECTED]>
>>> To: <hlds_linux@list.valvesoftware.com>
>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>> Date: Thu, 9 Mar 2006 09:28:27 -0800
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> I am running a 26 player 100 tick server as well as a 18 player 100tick
>>> server and have not seen any of the CPU utilization problems that you
>>> guys
>>> mentioned.
>>>
>>> The only mod that I am currently running is MANI.
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Merlin
>>> Huff
>>> Sent: Thursday, March 09, 2006 10:05 AM
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>>
>>> I have applied the update, now both our servers run for a few min
>>> fine and
>>> then the cpu jumps to 99%.  I have tried removing all the plugins and it
>>> still does it.
>>> As this is not the swapbeta version we cannot roll back so I now have a
>>> server that will not run
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
>>> Kennish
>>> Sent: 09 March 2006 17:59
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>>
>>> Martin Zwickel wrote:
>>> > That was meant ironically!!!
>>>
>>> D'oh!
>>>
>>> So is this "CPU issue" not really an issue at all but because people are
>>> giving it mega high priority and then wondering why it eats up CPU?
>>>
>>> What I was thinking was that people are complaining that since the
>>> patch, the server is now eating a lot more CPU than before...?
>>>
>>> --
>>> Ben
>>> www.benkennish.co.uk
>>> www.combatter.cc
>>>
>>> PS: Please sign my petition to get Valve to reintegrate banner.gif into
>>> sv_downloadurl support for Source games:
>>> http://www.petitiononline.com/valveban/petition.html
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>>>
>>> --  __--__--
>>>
>>> Message: 9
>>> From: "Neil" <[EMAIL PROTECTED]>
>>> To: <hlds_linux@list.valvesoftware.com>
>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>> Date: Thu, 9 Mar 2006 18:27:10 -0000
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> This is a multi-part message in MIME format.
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Thanks Gents, renicing was also the cause of our issues (I also made the
>>> steam forum post mentioned in previous posts)
>>>
>>>
>>>
>>> But I still have a few questions for Alfred or Valve fellas.
>>>
>>>
>>>
>>> So what if I feel renicing my processes helps the overall Game Server
>>> performance on our priority DOD:S instance over other apps / processes (
>>> team speak, mysql etc )and other game servers on the box ?
>>>
>>>
>>>
>>> Why should this cause an issue and we be forced to stay at zero
>>> priority, surely this is still a bug with the server engine.  I'm not
>>> aware of any other app that destroys the boxes CPU when you drop
>>> priority by just 1 point.
>>>
>>>
>>>
>>> Also what exactly has this reduced in terms of CPU load / spikes etc,
>>> because I genuinely believe the server is now taking up more CPU than
>>> b4?
>>>
>>>
>>>
>>> Roughly 10% more I'd say, I still have a backup of the previous server
>>> files, will these still work ok if I want to compare?
>>>
>>>
>>>
>>> Thanks for your time
>>>
>>>
>>>
>>> Running on FC3 Amd X64.
>>>
>>> --
>>>
>>>
>>>
>>> --  __--__--
>>>
>>> Message: 10
>>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>> Date: Thu, 9 Mar 2006 11:35:00 -0800
>>> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>>> To: <hlds_linux@list.valvesoftware.com>
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> The CPU usage change was to switch from a polling model for IPC
>>> (inter-process communications, our threads talking to each other) to an
>>> event driven model. This means that you only use CPU when you need to.
>>> The job of the game server is to use as much CPU as possible to achieve
>>> the tickrate and FPS values you give it. If you re-nice it above all
>>> other processes then yes, it will use more CPU.
>>>
>>> My question is, why the heck didn't you even try the beta? It had been
>>> available for a couple months, the whole point of it was to catch and
>>> solve issues before the public release (the number of different
>>> hardware/software configurations out there for Linux means that no
>>> amount of internal testing can ever get 100% coverage).
>>>
>>> - Alfred
>>>
>>> Neil wrote:
>>>> This is a multi-part message in MIME format.
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> Thanks Gents, renicing was also the cause of our issues (I also made
>>>> the
>>>> steam forum post mentioned in previous posts)
>>>>
>>>>
>>>>
>>>> But I still have a few questions for Alfred or Valve fellas.
>>>>
>>>>
>>>>
>>>> So what if I feel renicing my processes helps the overall Game Server
>>>> performance on our priority DOD:S instance over other apps /
>>>> processes (
>>>> team speak, mysql etc )and other game servers on the box ?
>>>>
>>>>
>>>>
>>>> Why should this cause an issue and we be forced to stay at zero
>>>> priority, surely this is still a bug with the server engine.  I'm not
>>>> aware of any other app that destroys the boxes CPU when you drop
>>>> priority by just 1 point.
>>>>
>>>>
>>>>
>>>> Also what exactly has this reduced in terms of CPU load / spikes etc,
>>>> because I genuinely believe the server is now taking up more CPU than
>>>> b4?
>>>>
>>>>
>>>>
>>>> Roughly 10% more I'd say, I still have a backup of the previous server
>>>> files, will these still work ok if I want to compare?
>>>>
>>>>
>>>>
>>>> Thanks for your time
>>>>
>>>>
>>>>
>>>> Running on FC3 Amd X64.
>>>>
>>>> --
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>> --  __--__--
>>>
>>> Message: 11
>>> Date: Thu, 09 Mar 2006 20:05:09 +0100
>>> From: Matt Judge <[EMAIL PROTECTED]>
>>> To:  hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
>>> -10)
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> Ben Kennish randomly typed the following on 03/09/2006 06:58 PM:
>>>> Martin Zwickel wrote:
>>>>  > That was meant ironically!!!
>>>>
>>>> D'oh!
>>>>
>>>> So is this "CPU issue" not really an issue at all but because people
>>>> are
>>>> giving it mega high priority and then wondering why it eats up CPU?
>>>>
>>>>
>>> I renice my halflife processes too.  I have done since 2000 and, it has
>>> only been this latest release which is causing 100% hog of CPU usage.
>>> As stated in a previous post, my server was running fine for a number of
>>> maps, then, the server switched to 100% CPU usage and people were
>>> getting astronomical pings.  The fact this never happened before the
>>> update, would suggest it is a problem with the update and not the way I
>>> am running my server.   The fix needs to be made in the update - not on
>>> my server.
>>>> What I was thinking was that people are complaining that since the
>>>> patch, the server is now eating a lot more CPU than before...?
>>>>
>>>>
>>> There are many reasons for renice'ing processes.  The people who have
>>> posted comments on this list clearly have no idea on Linux scheduling or
>>> how it works.  renice is not "sys_ticrate" or "tickrate" or
>>> "pingboost".  renice DOES NOT make a process use more CPU, it allows a
>>> process to use the CPU more often and for longer.  The subsequent load
>>> on the CPU is dependant on what the process is doing, and not on the
>>> 'nice' value.
>>>
>>> Having said all this, I suspect that the problem is with threading.
>>> Child threads do not inherit the parent processes 'nice' value.  A
>>> possible fix  would be to 'renice' the  child processes as well (this
>>> may or may not work).
>>>
>>> Cheers,
>>>
>>> Matt.
>>>
>>>
>>>
>>>
>>> --  __--__--
>>>
>>> Message: 12
>>> From: "Neil" <[EMAIL PROTECTED]>
>>> To: <hlds_linux@list.valvesoftware.com>
>>> Subject: RE: Re: [hlds_linux] cpu usage>90% since last update (with
>>> nice -10)
>>> Date: Thu, 9 Mar 2006 20:10:36 -0000
>>> Reply-To: hlds_linux@list.valvesoftware.com
>>>
>>> This is a multi-part message in MIME format.
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Alfred thanks for the answer on the usage.
>>>
>>> Fair comment I did see the beta in here and considered it many times,
>>> but our main server is full 24/7 and we generally aren't in the position
>>> of stopping / starting and taking downtime and new issues to test out
>>> beta servers. It will eventually lose us players and we take great pride
>>> in the number of players we entertain with our DOD:S Server in
>>> particular.
>>>
>>> I don't want to sound selfish and ungrateful, but I'm not a Valve beta
>>> tester & don't feel I'm obliged to be one either, with respect that's
>>> your job , not mine, I expect a tested working software version on a
>>> plate :-). Realise it's a 2 way street, but you need us as much as we
>>> need you when it comes to running servers to sell your product / us
>>> needing servers to play your product.
>>>
>>> However I am realistic enough to realise someone's got to do it and why
>>> shouldn't it be me. I guess we can all say I told you so when these
>>> things happen after all :-)
>>>
>>> But again we run a very very busy server ( was ranked no1 for nearly 3
>>> months with Game Monitor) and I'd prefer it to be always full and full
>>> of happy players, however I do understand you may think this is a little
>>> hypocritical.
>>>
>>> On another note, how do I get my message responses to appear in the same
>>> tree / thread, every time I reply it starts a new one off .. have tried
>>> with RE and without RE: , am using bog standard outlook to reply. Sorry
>>> I've never really used mailing lists b4
>>>
>>>
>>>
>>> Thanks again for your response.
>>>
>>>
>>>
>>>
>>> The CPU usage change was to switch from a polling model for IPC
>>> (inter-process communications, our threads talking to each other) to an
>>> event driven model. This means that you only use CPU when you need to.
>>> The job of the game server is to use as much CPU as possible to achieve
>>> the tickrate and FPS values you give it. If you re-nice it above all
>>> other processes then yes, it will use more CPU.
>>>
>>> My question is, why the heck didn't you even try the beta? It had been
>>> available for a couple months, the whole point of it was to catch and
>>> solve issues before the public release (the number of different
>>> hardware/software configurations out there for Linux means that no
>>> amount of internal testing can ever get 100% coverage).
>>>
>>> - Alfred
>>>
>>> Neil wrote:
>>>> This is a multi-part message in MIME format.
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> Thanks Gents, renicing was also the cause of our issues (I also made
>>>> the
>>>> steam forum post mentioned in previous posts)
>>>>
>>>>
>>>>
>>>> But I still have a few questions for Alfred or Valve fellas.
>>>>
>>>>
>>>>
>>>> So what if I feel renicing my processes helps the overall Game Server
>>>> performance on our priority DOD:S instance over other apps /
>>>> processes (
>>>> team speak, mysql etc )and other game servers on the box ?
>>>>
>>>>
>>>>
>>>> Why should this cause an issue and we be forced to stay at zero
>>>> priority, surely this is still a bug with the server engine.  I'm not
>>>> aware of any other app that destroys the boxes CPU when you drop
>>>> priority by just 1 point.
>>>>
>>>>
>>>>
>>>> Also what exactly has this reduced in terms of CPU load / spikes etc,
>>>> because I genuinely believe the server is now taking up more CPU than
>>>> b4?
>>>>
>>>>
>>>>
>>>> Roughly 10% more I'd say, I still have a backup of the previous server
>>>> files, will these still work ok if I want to compare?
>>>>
>>>>
>>>>
>>>> Thanks for your time
>>>>
>>>>
>>>>
>>>> Running on FC3 Amd X64.
>>>>
>>>> --
>>>>
>>>>
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>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
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