The problem? Here in Europe it's Sunday atm so Weekend. I don't think you work in the weekend right?
-----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens GVC Snake Verzonden: zondag 12 maart 2006 16:57 Aan: hlds_linux@list.valvesoftware.com Onderwerp: Re: [hlds_linux] Re: cpu usage>90% since last update (with nice -10 Have anyone a backup of old linux-binaries for a rollback? With this last linux-update no one can play on my servers with this cpu-spikes. server hanging at 2-4 minutes-interval during playing. What doing Valve against this overall BIG problem? Easiest way is a rollback to the old "stable" and "lag-free" linuxversion. What's the problem for a rollback? ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <hlds_linux@list.valvesoftware.com> Sent: Sunday, March 12, 2006 3:26 PM Subject: hlds_linux digest, Vol 1 #4997 - 1 msg > Send hlds_linux mailing list submissions to > hlds_linux@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. Re: Re: cpu usage>90% since last update (with nice -10) (Vincent H.) > > -- __--__-- > > Message: 1 > Date: Sun, 12 Mar 2006 11:27:58 +0100 > From: "Vincent H." <[EMAIL PROTECTED]> > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Re: cpu usage>90% since last update (with > nice -10) > Reply-To: hlds_linux@list.valvesoftware.com > > Same at here again !! > > Servers are unplayable too. ( Cpu spike, lag ..Etc. ) > With the last update : 12 players > 65/75 % Cpu and before this update > 16 players > 35/45 % Cpu :-( . > > We running on cs.1.6 server, debian, sempron 2500+, 512 Ram. > > > > GVC Snake a =E9crit : >> Same at here, cpu usage increases rapidly after the last >> linuxserver-update. >> And i have no backup of old version. >> @Neil: Can you provide a rollback-version for download >> (hl1-linuxserver-binaries). >> Badly Valve can not provide a rollback-update. Recently my >> hl1-servers are >> unplayable. >> Many thanks to Valve and his last update. >> A good idea, what Valve should doing? >> Make a rollback via >> hldsupdatetool >> to bring back the old version to solve the recent problem with >> linuxservers >> to play without >> hangs !!!!!!!!!!!!!!!!!! >> >> My system: >> Linux Suse 10.0 >> P4 3.2 >> 2 GB RAM >> (2x 16-slot CS1.6-server). >> >> >> ----- Original Message ----- >> From: <[EMAIL PROTECTED]> >> To: <hlds_linux@list.valvesoftware.com> >> Sent: Thursday, March 09, 2006 8:52 PM >> Subject: hlds_linux digest, Vol 1 #4989 - 12 msgs >> >> >>> Send hlds_linux mailing list submissions to >>> hlds_linux@list.valvesoftware.com >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> or, via email, send a message with subject or body 'help' to >>> [EMAIL PROTECTED] >>> >>> You can reach the person managing the list at >>> [EMAIL PROTECTED] >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of hlds_linux digest..." >>> >>> >>> Today's Topics: >>> >>> 1. Re: cpu usage>90% since last update (with nice -10) (Ian mu) >>> 2. Re: cpu usage>90% since last update (with nice -10) (Ben Kennish) >>> 3. Re: cpu usage>90% since last update (with nice -10) (Martin >>> Zwickel) >>> 4. Re: cpu usage>90% since last update (with nice -10) (Martin >>> Zwickel) >>> 5. Re: FAO Alfred, regarding hanging sevrer after map change (W0kk3L) >>> 6. Re: cpu usage>90% since last update (with nice -10) (Ben Kennish) >>> 7. RE: cpu usage>90% since last update (with nice -10) (Merlin Huff) >>> 8. RE: cpu usage>90% since last update (with nice -10) (Scott) >>> 9. Re: cpu usage>90% since last update (with nice -10) (Neil) >>> 10. RE: cpu usage>90% since last update (with nice -10) (Alfred >>> Reynolds) >>> 11. Re: cpu usage>90% since last update (with nice -10) (Matt Judge) >>> 12. RE: Re: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> (Neil) >>> >>> -- __--__-- >>> >>> Message: 1 >>> Date: Thu, 9 Mar 2006 14:58:26 +0000 >>> From: "Ian mu" <[EMAIL PROTECTED]> >>> To: hlds_linux@list.valvesoftware.com >>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Confirming what "issue"? >>> >>> Don't renice the process. There's no need unless you're running extra >>> stuff >>> as well, in which case simple nice positively the other app which is >>> running. >>> >>> I.e on that article, there's no "problem" as such reported. If >>> someone is >>> going to try and run 2x16 slot 100tick servers, they are going to be >>> hitting >>> 90% cpu I would guess whatever really. What may help "unless" its dual >>> core, >>> is to enable ht, and using taskset force them both on the same cpu, >>> so ht >>> can help with any extra housekeeping or other smaller apps. Might >>> make it >>> worse though, but its an easy option to try for some that are trying >>> to do >>> that. >>> >>> Don't see the need to renice processes though. You have to think >>> about all >>> the things you are making yourself a higher priority over, and often >>> some >>> of >>> them aren't good to prioritise over (purely imo). >>> >>> >>> On 3/9/06, Martin Zwickel <[EMAIL PROTECTED]> wrote: >>>> >>>> -- >>>> On Thu, 9 Mar 2006 12:16:06 +0000 >>>> "Neil Lathwood" <[EMAIL PROTECTED]> bubbled: >>>> >>>> > -- >>>> > [ Picked text/plain from multipart/alternative ] >>>> > Yes were seeing the same thing, anything above a -1 renice causes the >>>> > cpu to spike upto 99% with no players present. >>>> >>>> Why is there a need to renice the process??? >>>> >>>> The best thing would be to give the process real time priority!!! *doh* >>>> >>>> >>>> -- >>>> MyExcuse: >>>> Telecommunications is upgrading. >>>> >>>> Martin Zwickel <[EMAIL PROTECTED]> >>>> Research & Development >>>> >>>> TechnoTrend AG <http://www.technotrend.de> >>>> -- >>>> [ signature.asc of type application/pgp-signature deleted ] >>>> -- >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> -- >>> >>> >>> -- __--__-- >>> >>> Message: 2 >>> Date: Thu, 09 Mar 2006 15:05:23 +0000 >>> From: Ben Kennish <[EMAIL PROTECTED]> >>> To: hlds_linux@list.valvesoftware.com >>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> Martin Zwickel wrote: >>>> Why is there a need to renice the process??? >>>> >>>> The best thing would be to give the process real time priority!!! *doh* >>> >>> Well... it depends if you are running other more critical things on the >>> server doesn't it? Duh! >>> >>> Not all of us prioritise gaming above everything else! Especially not >>> when the gaming server is provided for free (in my case, from my company >>> to me) and is used for other things at the same time... >>> >>> -- >>> Ben >>> www.benkennish.co.uk >>> www.combatter.cc >>> >>> PS: Please sign my petition to get Valve to reintegrate banner.gif into >>> sv_downloadurl support for Source games: >>> >>> http://www.petitiononline.com/valveban/petition.html >>> >>> >>> -- __--__-- >>> >>> Message: 3 >>> Date: Thu, 9 Mar 2006 16:17:36 +0100 >>> From: Martin Zwickel <[EMAIL PROTECTED]> >>> To: hlds_linux@list.valvesoftware.com >>> Cc: [EMAIL PROTECTED], "Ian mu" <[EMAIL PROTECTED]> >>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> Organization: Technotrend AG >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> -- >>> On Thu, 09 Mar 2006 15:05:23 +0000 >>> Ben Kennish <[EMAIL PROTECTED]> bubbled: >>> >>>> Martin Zwickel wrote: >>>> > Why is there a need to renice the process??? >>>> > >>>> > The best thing would be to give the process real time priority!!! >>>> > *doh* >>>> >>>> Well... it depends if you are running other more critical things on >>>> the server doesn't it? Duh! >>> >>> BTW: >>> That was meant ironically!!! >>> >>> If you really give a process real time priority, the scheduler won't >>> give other processes any cpu time, until the real time process gives >>> it's CPU away ... >>> >>> >>> Regards, >>> Martin >>> >>> >>> -- >>> MyExcuse: >>> Plumber mistook routing panel for decorative wall fixture >>> >>> Martin Zwickel <[EMAIL PROTECTED]> >>> Research & Development >>> >>> TechnoTrend AG <http://www.technotrend.de> >>> -- >>> [ signature.asc of type application/pgp-signature deleted ] >>> -- >>> >>> >>> -- __--__-- >>> >>> Message: 4 >>> Date: Thu, 9 Mar 2006 16:18:01 +0100 >>> From: Martin Zwickel <[EMAIL PROTECTED]> >>> To: hlds_linux@list.valvesoftware.com >>> Cc: [EMAIL PROTECTED] >>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> Organization: Technotrend AG >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> -- >>> On Thu, 9 Mar 2006 14:58:26 +0000 >>> "Ian mu" <[EMAIL PROTECTED]> bubbled: >>> >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> Confirming what "issue"? >>>> >>>> Don't renice the process. There's no need unless you're running extra >>>> stuff as well, in which case simple nice positively the other app >>>> which is running. >>> >>> That's what I tried to say ;) >>> >>> -- >>> MyExcuse: >>> The electricity substation in the car park blew up. >>> >>> Martin Zwickel <[EMAIL PROTECTED]> >>> Research & Development >>> >>> TechnoTrend AG <http://www.technotrend.de> >>> -- >>> [ signature.asc of type application/pgp-signature deleted ] >>> -- >>> >>> >>> -- __--__-- >>> >>> Message: 5 >>> From: "W0kk3L" <[EMAIL PROTECTED]> >>> To: <hlds_linux@list.valvesoftware.com> >>> Subject: Re: [hlds_linux] FAO Alfred, regarding hanging sevrer after map >>> change >>> Date: Thu, 9 Mar 2006 18:09:22 +0100 >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> This is indeed a bug that needs attention. It has been happening on >>> regular >>> basis. It has nothing to do with mani, cause i don't run mani on any of >>> the >>> servers. >>> >>> I'm currently trying to run without the steambans plugin. I know the >>> latest >>> version of the plugin has some bugs (but as far as i know, this is only >>> customcheck related). Is there someone who runs CS:S without the SB >>> plugin, >>> and still having problems? >>> >>> As far as i can tell, the bug is only happening with cs_office and >>> de_aztec. >>> Not with other maps. I'm running 6 CS:S servers, and only the 'office >>> only' >>> server is causing problems. >>> >>> -W0kk3L- >>> >>> ----- Original Message ----- >>> From: "FiRe" <[EMAIL PROTECTED]> >>> To: <hlds_linux@list.valvesoftware.com> >>> Sent: Thursday, March 09, 2006 10:44 AM >>> Subject: [hlds_linux] FAO Alfred, regarding hanging sevrer after map >>> change >>> >>> >>>> Please refer to >>>> http://forums.steampowered.com/forums/showthread.php?s=3D&threadid=3D38= > 1930 >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> -- __--__-- >>> >>> Message: 6 >>> Date: Thu, 09 Mar 2006 17:58:37 +0000 >>> From: Ben Kennish <[EMAIL PROTECTED]> >>> To: hlds_linux@list.valvesoftware.com >>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> Martin Zwickel wrote: >>> > That was meant ironically!!! >>> >>> D'oh! >>> >>> So is this "CPU issue" not really an issue at all but because people are >>> giving it mega high priority and then wondering why it eats up CPU? >>> >>> What I was thinking was that people are complaining that since the >>> patch, the server is now eating a lot more CPU than before...? >>> >>> -- >>> Ben >>> www.benkennish.co.uk >>> www.combatter.cc >>> >>> PS: Please sign my petition to get Valve to reintegrate banner.gif into >>> sv_downloadurl support for Source games: >>> http://www.petitiononline.com/valveban/petition.html >>> >>> >>> >>> -- __--__-- >>> >>> Message: 7 >>> From: "Merlin Huff" <[EMAIL PROTECTED]> >>> To: <hlds_linux@list.valvesoftware.com> >>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> Date: Thu, 9 Mar 2006 18:05:29 -0000 >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> I have applied the update, now both our servers run for a few min >>> fine and >>> then the cpu jumps to 99%. I have tried removing all the plugins and it >>> still does it. >>> As this is not the swapbeta version we cannot roll back so I now have a >>> server that will not run >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Ben >>> Kennish >>> Sent: 09 March 2006 17:59 >>> To: hlds_linux@list.valvesoftware.com >>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> >>> Martin Zwickel wrote: >>> > That was meant ironically!!! >>> >>> D'oh! >>> >>> So is this "CPU issue" not really an issue at all but because people are >>> giving it mega high priority and then wondering why it eats up CPU? >>> >>> What I was thinking was that people are complaining that since the >>> patch, the server is now eating a lot more CPU than before...? >>> >>> -- >>> Ben >>> www.benkennish.co.uk >>> www.combatter.cc >>> >>> PS: Please sign my petition to get Valve to reintegrate banner.gif into >>> sv_downloadurl support for Source games: >>> http://www.petitiononline.com/valveban/petition.html >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> -- __--__-- >>> >>> Message: 8 >>> From: "Scott" <[EMAIL PROTECTED]> >>> To: <hlds_linux@list.valvesoftware.com> >>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> Date: Thu, 9 Mar 2006 09:28:27 -0800 >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> I am running a 26 player 100 tick server as well as a 18 player 100tick >>> server and have not seen any of the CPU utilization problems that you >>> guys >>> mentioned. >>> >>> The only mod that I am currently running is MANI. >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Merlin >>> Huff >>> Sent: Thursday, March 09, 2006 10:05 AM >>> To: hlds_linux@list.valvesoftware.com >>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> >>> I have applied the update, now both our servers run for a few min >>> fine and >>> then the cpu jumps to 99%. I have tried removing all the plugins and it >>> still does it. >>> As this is not the swapbeta version we cannot roll back so I now have a >>> server that will not run >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Ben >>> Kennish >>> Sent: 09 March 2006 17:59 >>> To: hlds_linux@list.valvesoftware.com >>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> >>> Martin Zwickel wrote: >>> > That was meant ironically!!! >>> >>> D'oh! >>> >>> So is this "CPU issue" not really an issue at all but because people are >>> giving it mega high priority and then wondering why it eats up CPU? >>> >>> What I was thinking was that people are complaining that since the >>> patch, the server is now eating a lot more CPU than before...? >>> >>> -- >>> Ben >>> www.benkennish.co.uk >>> www.combatter.cc >>> >>> PS: Please sign my petition to get Valve to reintegrate banner.gif into >>> sv_downloadurl support for Source games: >>> http://www.petitiononline.com/valveban/petition.html >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> >>> -- __--__-- >>> >>> Message: 9 >>> From: "Neil" <[EMAIL PROTECTED]> >>> To: <hlds_linux@list.valvesoftware.com> >>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> Date: Thu, 9 Mar 2006 18:27:10 -0000 >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> This is a multi-part message in MIME format. >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Thanks Gents, renicing was also the cause of our issues (I also made the >>> steam forum post mentioned in previous posts) >>> >>> >>> >>> But I still have a few questions for Alfred or Valve fellas. >>> >>> >>> >>> So what if I feel renicing my processes helps the overall Game Server >>> performance on our priority DOD:S instance over other apps / processes ( >>> team speak, mysql etc )and other game servers on the box ? >>> >>> >>> >>> Why should this cause an issue and we be forced to stay at zero >>> priority, surely this is still a bug with the server engine. I'm not >>> aware of any other app that destroys the boxes CPU when you drop >>> priority by just 1 point. >>> >>> >>> >>> Also what exactly has this reduced in terms of CPU load / spikes etc, >>> because I genuinely believe the server is now taking up more CPU than >>> b4? >>> >>> >>> >>> Roughly 10% more I'd say, I still have a backup of the previous server >>> files, will these still work ok if I want to compare? >>> >>> >>> >>> Thanks for your time >>> >>> >>> >>> Running on FC3 Amd X64. >>> >>> -- >>> >>> >>> >>> -- __--__-- >>> >>> Message: 10 >>> Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> Date: Thu, 9 Mar 2006 11:35:00 -0800 >>> From: "Alfred Reynolds" <[EMAIL PROTECTED]> >>> To: <hlds_linux@list.valvesoftware.com> >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> The CPU usage change was to switch from a polling model for IPC >>> (inter-process communications, our threads talking to each other) to an >>> event driven model. This means that you only use CPU when you need to. >>> The job of the game server is to use as much CPU as possible to achieve >>> the tickrate and FPS values you give it. If you re-nice it above all >>> other processes then yes, it will use more CPU. >>> >>> My question is, why the heck didn't you even try the beta? It had been >>> available for a couple months, the whole point of it was to catch and >>> solve issues before the public release (the number of different >>> hardware/software configurations out there for Linux means that no >>> amount of internal testing can ever get 100% coverage). >>> >>> - Alfred >>> >>> Neil wrote: >>>> This is a multi-part message in MIME format. >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> Thanks Gents, renicing was also the cause of our issues (I also made >>>> the >>>> steam forum post mentioned in previous posts) >>>> >>>> >>>> >>>> But I still have a few questions for Alfred or Valve fellas. >>>> >>>> >>>> >>>> So what if I feel renicing my processes helps the overall Game Server >>>> performance on our priority DOD:S instance over other apps / >>>> processes ( >>>> team speak, mysql etc )and other game servers on the box ? >>>> >>>> >>>> >>>> Why should this cause an issue and we be forced to stay at zero >>>> priority, surely this is still a bug with the server engine. I'm not >>>> aware of any other app that destroys the boxes CPU when you drop >>>> priority by just 1 point. >>>> >>>> >>>> >>>> Also what exactly has this reduced in terms of CPU load / spikes etc, >>>> because I genuinely believe the server is now taking up more CPU than >>>> b4? >>>> >>>> >>>> >>>> Roughly 10% more I'd say, I still have a backup of the previous server >>>> files, will these still work ok if I want to compare? >>>> >>>> >>>> >>>> Thanks for your time >>>> >>>> >>>> >>>> Running on FC3 Amd X64. >>>> >>>> -- >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> -- __--__-- >>> >>> Message: 11 >>> Date: Thu, 09 Mar 2006 20:05:09 +0100 >>> From: Matt Judge <[EMAIL PROTECTED]> >>> To: hlds_linux@list.valvesoftware.com >>> Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice >>> -10) >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> Ben Kennish randomly typed the following on 03/09/2006 06:58 PM: >>>> Martin Zwickel wrote: >>>> > That was meant ironically!!! >>>> >>>> D'oh! >>>> >>>> So is this "CPU issue" not really an issue at all but because people >>>> are >>>> giving it mega high priority and then wondering why it eats up CPU? >>>> >>>> >>> I renice my halflife processes too. I have done since 2000 and, it has >>> only been this latest release which is causing 100% hog of CPU usage. >>> As stated in a previous post, my server was running fine for a number of >>> maps, then, the server switched to 100% CPU usage and people were >>> getting astronomical pings. The fact this never happened before the >>> update, would suggest it is a problem with the update and not the way I >>> am running my server. The fix needs to be made in the update - not on >>> my server. >>>> What I was thinking was that people are complaining that since the >>>> patch, the server is now eating a lot more CPU than before...? >>>> >>>> >>> There are many reasons for renice'ing processes. The people who have >>> posted comments on this list clearly have no idea on Linux scheduling or >>> how it works. renice is not "sys_ticrate" or "tickrate" or >>> "pingboost". renice DOES NOT make a process use more CPU, it allows a >>> process to use the CPU more often and for longer. The subsequent load >>> on the CPU is dependant on what the process is doing, and not on the >>> 'nice' value. >>> >>> Having said all this, I suspect that the problem is with threading. >>> Child threads do not inherit the parent processes 'nice' value. A >>> possible fix would be to 'renice' the child processes as well (this >>> may or may not work). >>> >>> Cheers, >>> >>> Matt. >>> >>> >>> >>> >>> -- __--__-- >>> >>> Message: 12 >>> From: "Neil" <[EMAIL PROTECTED]> >>> To: <hlds_linux@list.valvesoftware.com> >>> Subject: RE: Re: [hlds_linux] cpu usage>90% since last update (with >>> nice -10) >>> Date: Thu, 9 Mar 2006 20:10:36 -0000 >>> Reply-To: hlds_linux@list.valvesoftware.com >>> >>> This is a multi-part message in MIME format. >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Alfred thanks for the answer on the usage. >>> >>> Fair comment I did see the beta in here and considered it many times, >>> but our main server is full 24/7 and we generally aren't in the position >>> of stopping / starting and taking downtime and new issues to test out >>> beta servers. It will eventually lose us players and we take great pride >>> in the number of players we entertain with our DOD:S Server in >>> particular. >>> >>> I don't want to sound selfish and ungrateful, but I'm not a Valve beta >>> tester & don't feel I'm obliged to be one either, with respect that's >>> your job , not mine, I expect a tested working software version on a >>> plate :-). Realise it's a 2 way street, but you need us as much as we >>> need you when it comes to running servers to sell your product / us >>> needing servers to play your product. >>> >>> However I am realistic enough to realise someone's got to do it and why >>> shouldn't it be me. I guess we can all say I told you so when these >>> things happen after all :-) >>> >>> But again we run a very very busy server ( was ranked no1 for nearly 3 >>> months with Game Monitor) and I'd prefer it to be always full and full >>> of happy players, however I do understand you may think this is a little >>> hypocritical. >>> >>> On another note, how do I get my message responses to appear in the same >>> tree / thread, every time I reply it starts a new one off .. have tried >>> with RE and without RE: , am using bog standard outlook to reply. Sorry >>> I've never really used mailing lists b4 >>> >>> >>> >>> Thanks again for your response. >>> >>> >>> >>> >>> The CPU usage change was to switch from a polling model for IPC >>> (inter-process communications, our threads talking to each other) to an >>> event driven model. This means that you only use CPU when you need to. >>> The job of the game server is to use as much CPU as possible to achieve >>> the tickrate and FPS values you give it. If you re-nice it above all >>> other processes then yes, it will use more CPU. >>> >>> My question is, why the heck didn't you even try the beta? It had been >>> available for a couple months, the whole point of it was to catch and >>> solve issues before the public release (the number of different >>> hardware/software configurations out there for Linux means that no >>> amount of internal testing can ever get 100% coverage). >>> >>> - Alfred >>> >>> Neil wrote: >>>> This is a multi-part message in MIME format. >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> Thanks Gents, renicing was also the cause of our issues (I also made >>>> the >>>> steam forum post mentioned in previous posts) >>>> >>>> >>>> >>>> But I still have a few questions for Alfred or Valve fellas. >>>> >>>> >>>> >>>> So what if I feel renicing my processes helps the overall Game Server >>>> performance on our priority DOD:S instance over other apps / >>>> processes ( >>>> team speak, mysql etc )and other game servers on the box ? >>>> >>>> >>>> >>>> Why should this cause an issue and we be forced to stay at zero >>>> priority, surely this is still a bug with the server engine. I'm not >>>> aware of any other app that destroys the boxes CPU when you drop >>>> priority by just 1 point. >>>> >>>> >>>> >>>> Also what exactly has this reduced in terms of CPU load / spikes etc, >>>> because I genuinely believe the server is now taking up more CPU than >>>> b4? >>>> >>>> >>>> >>>> Roughly 10% more I'd say, I still have a backup of the previous server >>>> files, will these still work ok if I want to compare? >>>> >>>> >>>> >>>> Thanks for your time >>>> >>>> >>>> >>>> Running on FC3 Amd X64. >>>> >>>> -- >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> >>> >>> >>> >>> -- >>> >>> >>> >>> >>> -- __--__-- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> End of hlds_linux Digest >>> >>> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> -------------------------------------------------------------------------= > -------------- >> >> Wanadoo vous informe que cet e-mail a ete controle par l'anti-virus >> mail. Aucun virus connu a ce jour par nos services n'a ete detecte. >> >> >> >> > > > > > > -- __--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > End of hlds_linux Digest > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux