Type "memory" into the console and it will tell you (at least win32 servers).
The start-up heap usages appears to vary slightly with the game type and map (probably with the number of players as well). For me, with GUI panel, no bots: ----------------------------------------------- DOD:S Heap Used: 58.10 MB (60919443 bytes) (for dod_anzio) CS:S : Heap Used: 27.56 MB (28897793 bytes) (for de_dust) HL2DM: Heap Used: 30.65 MB (32135217 bytes) (for dm_lockdown) without GUI panel (-console), no bots: ------------------------------------------------------ DOD:S: Heap Used: 57.86 MB (60675031 bytes) (for dod_anzio) CS:S: Heap Used: 27.33 MB (28656474 bytes) (for de_dust) HL2DM: Heap Used: 30.42 MB (31892857 bytes) (for dm_lockdown) (So the Win32 GUI uses just a little extra heap) Testing with bots on CS:S only slightly increased usage (16 bots on a 32 player server on de_dust): CS:S Heap Used: 28.60 MB (29991687 bytes) (de_dust at startup with 16 bots) Heap usage will vary from map to map (as expected). Heap usage on a specific map at startup will not be the same if you return to the same map later. Running several other maps and then running de_dust again later gave me: CS:S Heap Used: 35.22 MB (36935706 bytes) (de_dust after running several other maps - no bots) Unless you are having map specific problems on your server you should not need to change the heapsize. There is no evidence that changing the heapsize has any effect on server performance (as opposed to setting it wrong which might create any number of problems). Here is what the report looks like (CS:S): ]memory Heap Used: 27.56 MB (28897793 bytes) Video Memory Used: ------------------ 0.00 MB: total Hunk Memory Used: Total used memory: 2511872 Total committed memory: 2621440 qUiCkSiLvEr ----- Original Message ----- From: "SeNtiX" To: <[email protected]> Sent: Thursday, May 11, 2006 5:06 AM Subject: [hlds_linux] Regarding Server Heapsize
I recently found out about the -heapsize command for the game, and I need to ask a few questions regarding using the command in srcds I am running a dedicated linux server - Does it affect(increase) the server performance? -What is the default heapsize? -Is there anyway to check what's the current heapsize on the server?
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