On Sun, 1 Oct 2006, Steven Hartland wrote:
> kama wrote: > > But still the ingame latency was more or less equal to > > the icmpping to the server. now its 3-4 times the icmp > > ping and I still have the same icmp ping to the servers > > as I did 5-6 years ago. > > Are you saying in game ping should equal icmp ping? If so > then thats definitely not the case. If this has changed > then its because its been corrected from a pure network > latency to a real game latency. > > Games that measure in game ping as just network latency > are just kidding the user it should be: > Network latency + engine overhead > > This will always be different to the value achieved by > measuring simple network latency. What I am saying that the engine part did not add that much extra latency. It used to be like 10-20% extra (7ms -> 8-10ms), now its more of 200-600% (7ms -> 15-40ms) depending on map used and amount of players. /Bjorn _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux