On Sun, 1 Oct 2006, Steven Hartland wrote:

> kama wrote:
> > But still the ingame latency was more or less equal to
> > the icmpping to the server. now its 3-4 times the icmp
> > ping and I still have the same icmp ping to the servers
> > as I did 5-6 years ago.
>
> Are you saying in game ping should equal icmp ping? If so
> then thats definitely not the case. If this has changed
> then its because its been corrected from a pure network
> latency to a real game latency.
>
> Games that measure in game ping as just network latency
> are just kidding the user it should be:
> Network latency + engine overhead
>
> This will always be different to the value achieved by
> measuring simple network latency.

What I am saying that the engine part did not add that much extra latency.

It used to be like 10-20% extra (7ms -> 8-10ms), now its more of 200-600%
(7ms -> 15-40ms) depending on map used and amount of players.

/Bjorn

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