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If you are a good CSS player you can tell the difference, especially on LAN.

On 12/6/06, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Use a 66 tickrate server.   :)
>
> Seriously, I haven't heard a single good reason to use anything higher
> that
> stands up to serious scrutiny.
>
>
>
> On 12/5/06, jonatan sandberg <[EMAIL PROTECTED]> wrote:
> >
> > [ Converted text/html to text/plain ]
> > Hello Friends.
> > I am a server administrator for my competetive team. I try to get our
> > matches
> > as fair and smooth as possible. We have to play our matches in tick100,
> > league
> > rules. Because of this the doors in all maps that our league plays are
> > really
> > hard to use and kind of unpredictable at times. A couple of days ago
> > someone
> > posted a "quickfix" for the doors, adjusting phys_timescale. This is not
> > any
> > kind of fix that can be used in serious matches. Phys_timescale also
> > affects
> > jumping, if only a little its still to much, and other things.
> > Because of this I am here asking if there is possible to create a
> plug-in
> > to
> > fix this problem. It's a longshot but is it possible to create a plug-in
> > that
> > only changes the phys_timescale value for the doors, or ANYTHING to fix
> > the
> > problem. Lets face it, Valve is not going to touch this, ever! And
> because
> > of
> > this we at r60.org, and possibly every other Cs:s league out there, asks
> > you
> > plug-in creators to take a look at this. We would really be in dept to
> > you, we
> > already are!
> > Thank you in advance, if for nothing else than for trying. /Jonatan
> > Sandberg
> > Forsgren
> >
> >
> >
> >
> ------------------------------------------------------------------------------
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> > _______________________________________________
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> >
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>
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