So, what do you want to tell us? If we use kernel 2.6.21, our servers will
be lag free for sure? Also with the latest Source update?

Best regards

Ronny Schedel

>
> Ronai the main advantage on the .21_rc* over the .20 was that you did not
> need to add the hrt_dynticks1 patch to the kernel, they included it in the
> ..21
>
>
> William..
> I guess I should have started that by asking those guys if they were just
> using the latest stock kernel as handed to them by Debian or if they were
> actually cleaning it up and setting it up for a game server instead of the
> general http/database server. I wasn't trying to troll
>
> Andres,,
>
> Just wondering who you wre refering too in this?  (who's test computers)
> " last time i use a custom kernel they told me to only use
> stable kernel because thats what they have on his test computers. "
>
>
> --kennycom
>
> ----- Original Message -----
> From: "Rónai György" <[EMAIL PROTECTED]>
> To: <hlds_linux@list.valvesoftware.com>
> Sent: Wednesday, March 14, 2007 10:11 AM
> Subject: Re: [hlds_linux] Source Multiplayer Update Released - server FPS
> problem
>
>
> [ Converted text/html to text/plain ]
> I have read that topik, and my server is set up according to that, with
> 1000Hz.
> I dont see the point, why i should update the kernel to above 2.6.20. What
> did
> they update, what is so critical in that for SRCDS?
> Tell me that, and i will do it... (i will do it anyway now, but i am 99%
> sure,
> that it will not help..)
> Or what is in the SRCDS update, that requires at least 2.6.20 kernel?
Maybe
> a
> word on that from you, Alfred?
> Thx
> Locutus
> Kennycom írta:
>
> For all you guys running a pre 2.6.20 kernel and complaining about
> performance.. get off your butts, go here...
>
> http://forums.steampowered.com/forums/showthread.php?t=486424[1]
>
> read the first post...
>
> Go here..
>
> www.kernel.org[2] and look to see what the latest release is (currently rc
> is
> 21.rc3).. give that a try as there actually is an improvement over the
> current .20 stable
>
> DL the kernel and compile it as per the steam thread.. don't do the
jiffies
> tweak if you are not concerned about the higher FPS...
>
> What is to lose,, a night of actually trying something besides sitting
here
> and complaining to Alfred that your stuff doesn't work while running
> outdated kernels?
>
>
>
>
> ----- Original Message -----
> From: "Ronny Schedel" <[EMAIL PROTECTED]>[3]
> To: <hlds_linux@list.valvesoftware.com>[4]
> Sent: Tuesday, March 13, 2007 1:58 PM
> Subject: Re: [hlds_linux] Source Multiplayer Update Released - server FPS
> problem
>
>
>
>
> Hi,
>
> we have the same problem with our CS Source server. Now it is very
> unstable
> and lags after an automatic restart until we restart the server. The DOD
> Source server is running fine on the same machine.
>
> Best regards
>
> Ronny Schedel
>
>
>
>
> Hi
>
> I have a serious problem since the update.
> Several hours ago my 100 tick 18 slot server begun to lag, and very
> badly.
> The usually 250-496fps drops every few seconds to 10!
> But the CPU usage never goes over 10-20%.
>
> There was no problem with it, until the update :(
>
> Restart does not help too.
>
> Its a 2.6.16.27 debian kernel, with 1000Hz kernel.
> 3.6Ghz P4, 2gigs ram, raids, etc. Nothing else is running on it, just an
> apache and a mysql with almost no load.
>
> Can anyone help me?
>
> Locutus
>
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>
>
> =References:  1.
http://forums.steampowered.com/forums/showthread.php?t=486424
>   2. http://www.kernel.org
>   3. mailto:[EMAIL PROTECTED]
>   4. mailto:hlds_linux@list.valvesoftware.com
>   5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   7. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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>
>
>
>
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>


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