With 2.6.21 you can have 1000FPS with the High Resolution Timer enabled
or the Dynamic Ticks. Dynamic ticks is cool because it basically removes
HZ on your kernel, and timer interrupts happen only when they are needed.

Ronny Schedel kirjoitti:
So, what do you want to tell us? If we use kernel 2.6.21, our servers will
be lag free for sure? Also with the latest Source update?

Best regards

Ronny Schedel


Ronai the main advantage on the .21_rc* over the .20 was that you did not
need to add the hrt_dynticks1 patch to the kernel, they included it in the
..21


William..
I guess I should have started that by asking those guys if they were just
using the latest stock kernel as handed to them by Debian or if they were
actually cleaning it up and setting it up for a game server instead of the
general http/database server. I wasn't trying to troll

Andres,,

Just wondering who you wre refering too in this?  (who's test computers)
" last time i use a custom kernel they told me to only use
stable kernel because thats what they have on his test computers. "


--kennycom

----- Original Message -----
From: "Rónai György" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Wednesday, March 14, 2007 10:11 AM
Subject: Re: [hlds_linux] Source Multiplayer Update Released - server FPS
problem


[ Converted text/html to text/plain ]
I have read that topik, and my server is set up according to that, with
1000Hz.
I dont see the point, why i should update the kernel to above 2.6.20. What
did
they update, what is so critical in that for SRCDS?
Tell me that, and i will do it... (i will do it anyway now, but i am 99%
sure,
that it will not help..)
Or what is in the SRCDS update, that requires at least 2.6.20 kernel?

Maybe

a
word on that from you, Alfred?
Thx
Locutus
Kennycom írta:

For all you guys running a pre 2.6.20 kernel and complaining about
performance.. get off your butts, go here...

http://forums.steampowered.com/forums/showthread.php?t=486424[1]

read the first post...

Go here..

www.kernel.org[2] and look to see what the latest release is (currently rc
is
21.rc3).. give that a try as there actually is an improvement over the
current .20 stable

DL the kernel and compile it as per the steam thread.. don't do the

jiffies

tweak if you are not concerned about the higher FPS...

What is to lose,, a night of actually trying something besides sitting

here

and complaining to Alfred that your stuff doesn't work while running
outdated kernels?




----- Original Message -----
From: "Ronny Schedel" <[EMAIL PROTECTED]>[3]
To: <hlds_linux@list.valvesoftware.com>[4]
Sent: Tuesday, March 13, 2007 1:58 PM
Subject: Re: [hlds_linux] Source Multiplayer Update Released - server FPS
problem




Hi,

we have the same problem with our CS Source server. Now it is very
unstable
and lags after an automatic restart until we restart the server. The DOD
Source server is running fine on the same machine.

Best regards

Ronny Schedel




Hi

I have a serious problem since the update.
Several hours ago my 100 tick 18 slot server begun to lag, and very
badly.
The usually 250-496fps drops every few seconds to 10!
But the CPU usage never goes over 10-20%.

There was no problem with it, until the update :(

Restart does not help too.

Its a 2.6.16.27 debian kernel, with 1000Hz kernel.
3.6Ghz P4, 2gigs ram, raids, etc. Nothing else is running on it, just an
apache and a mysql with almost no load.

Can anyone help me?

Locutus

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=References:  1.

http://forums.steampowered.com/forums/showthread.php?t=486424

  2. http://www.kernel.org
  3. mailto:[EMAIL PROTECTED]
  4. mailto:hlds_linux@list.valvesoftware.com
  5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  7. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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