Hi Claudius,
Would you mind posting your kernel .config file so we can compile the same
kernel as yours and try it out on our hardware ? Then we can make sure if
it's a kernel issue or not...

Julian


Claudius Rücker writes:

As posted my Server is not lagging.

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Rónai György
Gesendet: Dienstag, 20. März 2007 18:49
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Lagging linux servers

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"Debian Sarge"
Does this mean, that your test server is lagging too?
Because i can not remember here anyone with sarge, whos server is not
lagging...
Anyway, when can we except a fix for this?
Locutus
Alfred Reynolds írta:

We have a dual core Intel machine running Debian sarge and a single core
AMD running Slackware 10.

- Alfred

Xavier Kerestesy wrote:


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Good day Alfred,
    May I ask what type of Linux servers, software and hardware, you
have in
your server farm?  As you know it is hard to all variations and get
it right
the first time.  I would ideally like to get as close to as possible
as your testing environment so there is less impact to our customers.
Thank you,
Xavier
Alfred Reynolds wrote:

This question is better asked on the hlcoders list (subscribe via
http://list.valvesoftware.com[1[1]]).  The reason you need to do it is
because
the Source engine is compiled with GCC 3.x and GCC 4.x binaries aren't
binary compatible for the C++ ABI.

- Alfred

Dave Dodd wrote:


Hi,

Can someone either point me towards discussion of why the linux_sdk
need to be compiled under GCC 3.?.?   I am trying to resolve a
problem with my Battlegrounds 2 server and I don't want to downgrade
my compiler from 4.1.1 .  I was able to compile a server under 4.1.1
by simply tweaking two source files lightglow.cpp & mathlib.cpp

Anyone ?

-- Dave

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