-- [ Picked text/plain from multipart/alternative ] Guys Just say you are running some competition Counter-Strike:Source servers @ 66 tick on your dual cpu / dual core boxes.
You have distributed your SRCDS proccesses so there is only 1 SRCDS per physical core Then you start recording SRCTV on each SRCDS proccess so you have 4 SRCDS running and 4 SRCTV recording What has your experience been with disk IO when trying to record 4 SRCTV simultaneously? How do you think things are going to work when we start running Dual CPU, Quad Core server setups? What are your solutions, if any, to solve the disk I/O problems caused by multiple SRCTV recordings occuring simultaneously? Is there some secret Valve solution to this problem that I'm not aware of? Cheers & Thanks Whisper -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux