An update to the Source Engine/Dedicated Server beta is now available.
To update, run hldsupdatetool or Steam with the command "-beta
srcds0407".  If this update goes well, we plan on releasing it within a
few days.  The specific changes include:

- Fixed a server performance problem with queued packets
- Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
- Game DLLs export ServerGameClients003 for backwards compatibility for
plugins
- Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and
sv_cheats=0
- Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient
sounds in Counter-Strike: Source
- Fixed a crash when mashing the ~ key on disconnect
- Fixed a crash with certain materials being blocked from reloading due
to sv_pure > 0
- Fixed bug with audio files of different formats overriding the files
in Steam where it would use the original audio file's sample rate/format
information after pure server rules forced it to load a different file

Jason

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