Set "net_queued_packet_thread 0" in your server.cfg and see if this helps.
- Alfred [EMAIL PROTECTED] wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Since the update June 12, 2007 > > our Server lags at round end. > > Seems like clients get frozen for x seconds like a timeout. > Players miss the beginning of next round, the next they see is that > the round is in progress for e.g. 5 seconds > > It starts lagging if server has approximately 12 users playing, > > more player = longer lags > > We have disabled all plugins like mani admin mod, etc... still the > same > We havent seen any problems like this until the update came out > > CPU load is normally between 30 % to 50 %, in case of the lagging the > cpu load jumps up to 70 percent > > Tick 100 Server / 22 maxplayers > version : 1.0.0.34/7 3128 secure > > Linux Debian etch 4.0 > > debian31lamp:~# cat /proc/cpuinfo > processor : 0 > vendor_id : AuthenticAMD > cpu family : 15 > model : 47 > model name : AMD Athlon(tm) 64 Processor 3800+ > stepping : 2 > cpu MHz : 2400.122 > cache size : 512 KB > fdiv_bug : no > hlt_bug : no > f00f_bug : no > coma_bug : no > fpu : yes > fpu_exception : yes > cpuid level : 1 > wp : yes > flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr > pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm > 3dnowext 3dnow pni bogomips : 4734.97 > > > I'm protected by SpamBrave > http://www.spambrave.com/ > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux