Set "net_queued_packet_thread 0" in your server.cfg and see if this
helps.

- Alfred

[EMAIL PROTECTED] wrote:
> This is a multi-part message in MIME format.
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> [ Picked text/plain from multipart/alternative ]
> Since the update June 12, 2007
>
> our Server lags at round end.
>
> Seems like clients get frozen for x seconds like a timeout.
> Players miss the beginning of next round, the next they see is that
> the round is in progress for e.g. 5 seconds
>
> It starts lagging if server has approximately 12 users playing,
>
> more player = longer lags
>
> We have disabled all plugins like mani admin mod, etc... still the
> same
> We havent seen any problems like this until the update came out
>
> CPU load is normally between 30 % to 50 %, in case of the lagging the
> cpu load jumps up to 70 percent
>
> Tick 100 Server / 22 maxplayers
> version : 1.0.0.34/7 3128 secure
>
> Linux Debian etch 4.0
>
> debian31lamp:~# cat /proc/cpuinfo
> processor       : 0
> vendor_id       : AuthenticAMD
> cpu family      : 15
> model           : 47
> model name      : AMD Athlon(tm) 64 Processor 3800+
> stepping        : 2
> cpu MHz         : 2400.122
> cache size      : 512 KB
> fdiv_bug        : no
> hlt_bug         : no
> f00f_bug        : no
> coma_bug        : no
> fpu             : yes
> fpu_exception   : yes
> cpuid level     : 1
> wp              : yes
> flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr
> pge mca cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm
> 3dnowext 3dnow pni bogomips        : 4734.97
>
>
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