Hi Karumba Also seeing that here on our 32 slot linux server. No response from valve at the min as to what is causing this, but you are not alone :) I have to say though, we don't see lag during gameplay, this maybe as we have been fairly strict on users rate settings recently.
The thing i have noticed is that if a user comes on our server with rate 10000 cmd 30 update 20 (default i think for new installation) then they visibly lag around the screen. (our server is 66 tick) only when we pop them up to rate 20000 cmd 66 and update 66 do they stop lagging. Might be worth looking into. Would Valve like to comment yet? What do we need to send you in order to fix this bug? Im sure everyone is willing to help Yours hopefully Phil karumba wrote:
hi all, maybe i'm opening a new thread on things already under discussion, but i'm new to the mailing list...so, sorry. since the latest 2 updates, we have quite awful lags at round end/start *and* also during a round - so, this sounds quite equal to what ics wrote. we have a very famous german 52 slot server with strong internet connection. we had no problems for months...up to now. CPU and memory usage is fine. i've taken a screenshot illustrating the problem during round start: http://theke.sachsenkneipe.de/gaps.jpg there are big gaps were no packets are transmitted. we have "net_queue_flush_interval 0" and "net_queued_packet_thread 0" - with the default settings the lag is worse. are there any solutions? or at least things we could test to isolate the problem? our machine: - AMD64 3700+ - debian, latest stable - kernel: 2.6.18-4-amd64 #1 SMP x86_64 GNU/Linux plz let me know, if we could help or if you need more details. greetings from germany, karumba _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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