i changed my dustbowl server to 32 slot and it is GREAT. there is a lot of
action now. exactly that, what i want to have in a team fortress game.

last thing that needs to be removed is the useless respawn time ):-(
--> i think more people would play tf2 then, at least many old-school
players

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of patrick
> Sent: Wednesday, September 26, 2007 8:04 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 - 32 Player server How-To
>
> > As a little rant, it would be really nice if valve would
> stop trying
> > to force people to play in a certain way. The TF2 developer
> commentary
> > states they don't like doing it, so it's a little odd that
> they do it
> > so often.
> > Make a default player limit as a "suggestion" but allow people to
> > alter it at will.
>
> > Team Fortress wouldn't exist if people weren't able to
> monkey around
> > and play how they want to play, not how it was originally intended
> > (Rocket Jumping anyone?). I miss my grenades and flags on dustbowl L
>
> yes... tf2 has been exciting, yet dissapointing... the most
> dramatic change to affect gameplay is the changes to spies...
> the changes are exciting if you enjoy playing as a spy, but a
> true let down if you are an engie... an engie can't even take
> out a scout witih his shotgun... it's almost as if the game
> was developed with people who enjoy playing certain classes
> and not others.
> but i've learned over the years to just accept what is given...
> however in this case perhaps the stats are speaking for themselves.
> anyone remember what game truly defined the mp experience?
>
> http://www.steampowered.com/v/index.php?area=stats&;
>
> sorry to continue on the rant.
>
>
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