Yea, I am too. My 24 player is around 70-80% CPU.
I hope there are still some optimizations to do...
----- Original Message -----
From: "James Gurney" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Wednesday, October 03, 2007 12:26 AM
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated
Anyone else noticing substantially higher cpu usage with this version?
24 players used to cause about 50-60% cpu use. Now it's closer to 90%..
and literally nothing has changed except this update..
James
Jason Ruymen wrote:
Required updates to Team Fortress 2 and it's Dedicated Server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:
- Added "Very High" texture resolution option
- Added "Minimal HUD" option to Options->Multiplayer
- Fixed headshots not always registering for crouched players
- Fixed player interpolation bug that caused jittery player animation in
some cases
- Fixed rare crash when players exited water
- Fixed server crash related to Spy sappers
- Fixed overlapping UI elements in Options->Video->Advanced
- Fixed non-English language text overlapping in a few places
- Fixed players being able to use spectator points in dustbowl that were
not in play
- Removed "listdeaths" command that could be abused by clients
Jason
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