-- [ Picked text/plain from multipart/alternative ] For the record, 250HZ is the default for the linux kernel. ;)
And people say 1000fps for their server the same little kids put OC48 or something similarly silly in their server name. It's a marketing gimmick that little kids fall for. The real secret to having good servers is to not overload them. Period. ;) Simple stuff like a 1000HZ kernel and setting affinity and nice (if you can, anyway) are all you'll need for the most part. Nightly reboots also help. Just my $.02. -tsuehpsyde SourceKills.com On 10/3/07, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Heh > > Server fps is not a calculation under SRCDS > > Server fps is how often per second the SRCDS process does Input & Output > > A few interesting points to note. > > The default fps_max is 300 > The default sv_maxupdaterate is 60 > The default tickrate is 33 > > No Windows OS based machine by default will do more than 64 fps > > It is my understanding the the default kernel timer for Linux is 100 (I > could be wrong about that) > > Now the question becomes knowing all of this, is what was the design > consideration Valve had at the time when choosing an fps_max value of 300 > when all other default values for SRCDS & Operating systems would never > have > taken advanatge of it. Was there a reason, or was it some arbitrary value > choosen for no particular reason? > > As for the reason for increasing the server fps to values higher than > default, it should now be apparent that the reason for doing so is that if > you run a higher than default tickrate server, you are more than likely > going to have clients running higher rate settings, and since the server > calculations only occur on each tick, to ensure that the server is using > the > most up to date data when making these calculations, it helps to have a > server running at a higher fps. > > Whether 1000fps is demonstrably better than 500fps is probably more > marketing than any real subjective or quatifiable measure of server > quality, > and it is most important to run a server with stable fps rather than an > unsustainable high fps. > > On 10/3/07, HLDS <[EMAIL PROTECTED]> wrote: > > > > Hi, > > > > I found an interestic article about server side FPS.. > > > > You can read it here > > > > > > > http://www.meatfactory.net/index.php?option=com_content&task=view&id=220&Itemid=2 > > > > After reading the article, I totally agree, and I've always thought the > > same thing myself. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux