-- [ Picked text/plain from multipart/alternative ] This update also readded cl_interp...And now there are both cl_interp and cl_interp_ratio. So which one is used now? cl_interp doesn't say any more "backward compability" but says the normal description + it's limited by the interp ratio server side.
And the source netcode interpolation bug seems to be fixed with this update... 2007/10/6, Steve Sumichrast <[EMAIL PROTECTED]>: > > I Don't think this is accurate information -- My linux box (AMD Barton > 3000+ running Arch Linux kernel 2.6.20) is having the bad bone weight > error -- and I have both of those listed in the output. > > However, I do not have FCMOV -- I have CMOV support.. Guessing that's > what's doing it. > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Ondrej Hošek > Sent: Saturday, October 06, 2007 08:17 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server updated > > grep ext /proc/cpuinfo > > If the output includes "fpu" and "cmov", chances are your machine can do > it. > > As for the "why"... Windows and Linux use different compilers. GCC > probably compiles into code using FCMOV while cl.exe doesn't. > > ~~ Ondra > > On 06.10.07 5:59 Uhr, Kevin J. Anderson wrote: > > In what processor range(s) was this FCMOV introduced? > > > > Alfred Reynolds wrote: > >> Your CPU needs to support the FCMOV instruction, if you get the bone > >> weight problem then chances are it doesn't. > >> > >> - Alfred > >> > >> Daron Dodd wrote: > >>> i see no fix to the bad bone weight crashes > >>> > >>> On 10/5/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: > >>>> Required updates to Team Fortress have been released. Please run > >>>> hldsupdatetool to receive them. The specific changes include: > >>>> > >>>> - Fixed certain crashes with paged pool memory > >>>> - Added a warning for when paged pool memory is low > >>>> - Fixed some prediction errors with player avoidance > >>>> - Fixed columns and row bunching up in server browser > >>>> - Fixed a rare bug where the wrong launcher.dll was being used to > >>>> launch > >>>> the game > >>>> - Fixed teleporter/spawn doorway exploit > >>>> > >>>> Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux