Any one els experiancing crashing issues with the latest update? We can play about 10 minutes on a full server before it crashes. Nothing to be seen in the logging...
Cheers, -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: Friday, November 16, 2007 2:24 AM Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Onderwerp: [hlds_linux] Team Fortress 2 Dedicated Server update Required updates to the Team Fortress 2 Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packets weren't be reassembled properly, which forced a full update to the client(s) - General optimization to tracelines - Fix for broken .dem file playback - Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13 - When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur - Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time. Team Fortress 2: - Fixed exploit where spectators could spawn into the world without actually joining a team Hydro map changes: - Fixed an exploit that would allow players to jump out of the map Granary map changes: - Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture - Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum - Minor visual tweaks to the BLU side between capture points 2 and 3 - Clipped off a super high (demo pipe jump) perch in the middle area - Increased base round timer to 10 minutes - Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route) - Minor changes to lighting in the middle area - Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2) - Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds) - Fixed material alignment and model interpenetration issues in home spawn rocket rooms SourceTV: - Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients - Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this - Performance improvement for copying unreliable data buffers to SourceTV clients - Updated the list of events in TF2 tagged for the director to play Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.15.33/1133 - Release Date: 11/15/2007 8:57 PM _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux