Bad data found in model "dispenser_gib1.smd" (bad bone weights)
Bad data found in model "dispenser_gib2.smd" (bad bone weights)
Bad data found in model "dispenser_gib3.smd" (bad bone weights)
Bad data found in model "dispenser_gib4.smd" (bad bone weights)
Bad data found in model "dispenser_gib5.smd" (bad bone weights)

I was hopeful. =\

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, 21 November 2007 2:14 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure"
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of "<username>
connected" console spew
- Fixed a bug that could cause a slight delay on engine startup

Jason

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