Bad data found in model "dispenser_gib1.smd" (bad bone weights) Bad data found in model "dispenser_gib2.smd" (bad bone weights) Bad data found in model "dispenser_gib3.smd" (bad bone weights) Bad data found in model "dispenser_gib4.smd" (bad bone weights) Bad data found in model "dispenser_gib5.smd" (bad bone weights)
I was hopeful. =\ -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, 21 November 2007 2:14 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Team Fortress 2/Dedicated Server Update Available Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Changed some networking code to help alleviate the lagouts some clients are experiencing - Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description - Added DoAskConnect command to serverplugin sample - Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length - Server log entries for Round_Win and level changes will now detail the team scores and player counts - Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value - Removed some legacy math convars for turning off SSE/MMX - Fixed terrain collision bug that allowed players to get under the terrain in some maps - Fixed jump/taunt exploit - Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup - Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious - Fixed an error when updating name of 32nd player on server - Fixed extra ascii 0x01 character at the beginning of "<username> connected" console spew - Fixed a bug that could cause a slight delay on engine startup Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux