A required update to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to update. The specific changes include:
Team Fortress 2: - Sudden Death mode is now a server option (a convar) and defaults to OFF - Sapped buildings now take slightly less damage from the Spy who sapped them - The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding - Fixed an rcon/console command that could cause server crashes - Prevented players from playing the "civilian" class - Prevented players from hiding their name in the scoreboard - Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons - Fixed decals not being correctly applied to the world in some cases - Fixed critical bullet tracers not being visible to players other than the firer - Fixed first person spectator view of the Spy watch not showing the correct cloak value - Fixed the teleporter's player shaped particles not drawing - Fixed the flamethrower stuttering when firing directly into a building - Fixed a rare crash that can happen when a player being healed leaves the server suddenly - Fixed rocket trail effects sometimes existing permanently in world - Added effects to players when they earn an achievement, visible to other players nearby - Tweaked achievement HUD fonts and color palette for more readability - Improved stat gathering for map play times to increase accuracy - Improved stat gathering around draws to better understand why they're occurring - Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system - Fixed an occasional crash caused by an achievement not being found during a game announcement Dustbowl: - Now waits until either team wins fully before changing to another map on server timelimit expiring - Teams now score a point per captured control point, rather than per sub round - Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point - Fixed gaps in stage gates that allowed snipers to kill defenders during setup - Fixed several model and brush perch exploits in stage three - Added stair access to the upper area in stage three after the first cap - Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot Source Engine: - Fixed some audio buffer support issues with Vista - WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures - Improved the console in the graphical UI version of the dedicated server SourceTV: - Relay proxies can now record demos now with tv_autorecord 1 - Fixed an interpolation code bug during demo playback that was resulting in view jitter - Added several TF specific game events to SourceTV auto director logic - Increased the average shot length by 2 seconds Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux