mp_timelimit appears to be functioning properly (map cycles when the
round ends, not immediately) on cp_dustbowl for our server.

- Neph

2008/2/23 AnAkIn . <[EMAIL PROTECTED]>:
> --
>  [ Picked text/plain from multipart/alternative ]
>  Hmm..now I'm not sure if it's intended or not. Maybe the way it was before
>  was a bug and it was fixed?
>
>  The team which win is the team which has won the most rounds I think.
>
>  2008/2/22, Andrius Pirus <[EMAIL PROTECTED]>:
>
>
> >
>  > --
>  > [ Picked text/plain from multipart/alternative ]
>  > And also- why there could be such a situation (for example - in
>  > dustbowl) -  that if a team is defending and timelimit reaches 30
>  > (mp_timelimit 30), then team who is attacking (even not defending)
>  > wins, and then map changes. Please rollback it.
>  >   Quoting CYBORG : Здравствуйте, Adam.
>  >
>  > Вы писали 21 февраля 2008 г., 17:46:28:
>  >   On Thu, 21 Feb 2008 12:07:49 +0100
>  >
>  > "AnAkIn ."  wrote:
>  >   There seem to be a problem on my server since the last update, when
>  >   the timeleft reachs 0:00 (mp_timelimit), the map automatically goes
>  >   in sudden death or change. This happen on cp_ maps and shouldn't
>  >   happen, the map should change at the end of the map/round time if
>  > the
>  >   timeleft is 0:00 (mp_timelimit).
>  >   I can confirm that this is also happening on my server since the
>  >   recent updates.
>  >   --atj
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>  >   Hmmm, seems like good event on the server.
>  >   I want use SD mele only mode, on my server, but the VALVE remove
>  > mp_teststalemate cvar.
>  >   So, many map can't reach SD mode.
>  >   --
>  >   С уважением,
>  >   CYBORG                          mailto:[EMAIL PROTECTED]
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