--
[ Picked text/plain from multipart/alternative ]
Brr. It's nonsense. Then there is no meaning for the team that has
lost more rounds to even try to defend - they will lose anyway or
what? I don't like this new system or whatever we could call it.
Please do something about this.
  Quoting "AnAkIn ." : --
 [ Picked text/plain from multipart/alternative ]
 Hmm..now I'm not sure if it's intended or not. Maybe the way it was
before
 was a bug and it was fixed?
 The team which win is the team which has won the most rounds I
think.
 2008/2/22, Andrius Pirus :
 --
 [ Picked text/plain from multipart/alternative ]
 And also- why there could be such a situation (for example - in
 dustbowl) -  that if a team is defending and timelimit reaches 30
 (mp_timelimit 30), then team who is attacking (even not defending)
 wins, and then map changes. Please rollback it.
 Quoting CYBORG : Здравствуйте, Adam.
 Вы писали 21 февраля 2008 г., 17:46:28:
 On Thu, 21 Feb 2008 12:07:49 +0100
 "AnAkIn ."  wrote:
 There seem to be a problem on my server since the last update, when
 the timeleft reachs 0:00 (mp_timelimit), the map automatically goes
 in sudden death or change. This happen on cp_ maps and shouldn't
 happen, the map should change at the end of the map/round time if
 the
 timeleft is 0:00 (mp_timelimit).
 I can confirm that this is also happening on my server since the
 recent updates.
 --atj
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 __________ Информация NOD32 2877 (20080215) __________
 Это сообщение проверено Антивирусной системой NOD32.
 http://www.eset.com
 Hmmm, seems like good event on the server.
 I want use SD mele only mode, on my server, but the VALVE remove
 mp_teststalemate cvar.
 So, many map can't reach SD mode.
 --
 С уважением,
 CYBORG                          mailto:[EMAIL PROTECTED]
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