On Mon, 2008-05-19 at 19:02 -0700, Nephyrin Zey wrote:
> calling gettimeofday() is somewhat sickening - I might try and put
> together a plugin that re-implements it in userland via a timer and
> re-routes the call. 

That would be great, though I havent cracked open orangebox yet, but im
guessing you would probably make it work for srcds as well?

> The server's play quality is still steady, i get
> ~100fps in heavy action at 66tic, which despite what some people may
> say is completely impossible to differentiate from 1000fps. 

Im guess you are talking about serverside FPS? 100 FPS seems low to me.
All my servers are 500 max. and drops in steps like 333, 250, 200, 166,
125 and similar, but I still have "perfect" 100tickrate up until about
16 players, after that the engine takes a lot more hits and the
tickrates degrades a lot at times, but the FPS is doing about the same
FPS drops... especially with deathmatch plugins and stuff.
Im working on some monitoringscripts to make it easier for me to spot
where and when issues accrue.

For the record I use a stripped Debian etch, 32bit, non-tickless,
1000hz, preemptive and have stripped just about everything from the
kernel not need on the particular gameserver.

Regards, Thomas @ DSRack.dk

> Though
> it's still pretty crap performance overall.
> 
> I'll see what else I can find
> 
> - Neph
> 
> On Mon, May 19, 2008 at 12:33 PM, Kveri <[EMAIL PROTECTED]> wrote:
> > Hello
> >
> > Have you noticed any quality changes? I never tested tickless system,
> > but I'm using HPET and 1000Hz timer, but kernel 2.6.24-rc3 and
> > srcds_i686 not i486. This can be good thing, I actually think about
> > that, that about 90% of srcds calls are gettimeofday(). Good work and
> > keep your posts comming.
> >
> 
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