No difference. Using quad xeon E5335 8 18 slots servers tf2. Runs like heaven with affinity and without too.
[EMAIL PROTECTED] wrote / napĂsal(a): > Send hlds_linux mailing list submissions to > hlds_linux@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. Re: HL1 Client Problems (AnAkIn .) > 2. Setting Affinity make any difference? (Chris Brunelle) > 3. Re: Setting Affinity make any difference? (Dominic Baranski) > 4. Re: Setting Affinity make any difference? (Bento de Gier) > 5. Re: HL1 Client Problems (Kyle) > 6. Re: HL1 Client Problems (AnAkIn .) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 20 May 2008 17:30:09 +0200 > From: "AnAkIn ." <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] HL1 Client Problems > To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list.valvesoftware.com> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Developer 1 DOESN'T makes you run slower. A lot of people think that, but > not really. > the MORE FPS you have the slower you run, and developer 1 unlock the 100 FPS > limit, so it gives you more fps (if you have fps_max higher than 100) : > that's why you run slower. It has nothing to do with developer, but just the > FPS. Between 100 and 90 FPS, 100 will makes you run slower than 90, and it > might be noticeable. > 20,50,66,111 makes you shoot faster (like I said, the more FPS you have the > slower you run, it has nothing to do with those values). > > > > 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>: > > >> No i haven't :) I don't know if the guns actually shoot slower but it just >> feels and looks slower than normal. >> >> -----Oorspronkelijk bericht----- >> Van: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Namens Richard Eid >> Verzonden: dinsdag 20 mei 2008 16:05 >> Aan: Half-Life dedicated Linux server mailing list >> Onderwerp: Re: [hlds_linux] HL1 Client Problems >> >> Do you have developer mode turned on? If so, turn that off. That's been >> known to cause speed issues in the game. >> >> On Tue, May 20, 2008 at 6:48 AM, AnAkIn . <[EMAIL PROTECTED]> wrote: >> >> >>> Yes, rate is max 20000. >>> >>> cl_updaterate should be 100 if you use ex_interp 0.01 >>> >>> cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send more >>> command packets than FPS. >>> >>> cl_resend has nothing to do with netcode. >>> >>> cl_cmdbackup should stay at 2. >>> >>> cl_rate could be set to 20000 but I doubt it would make a noticeable >>> difference. >>> >>> I don't think you problem is related to netcode settings though...:S >>> >>> The guns shooting slower have probably to do with your FPS. >>> >>> There are some FPS values where you can shoot faster, run faster, etc. >>> >>> Example: >>> >>> Shoot faster (from memory, there are more values) : 20,50,66,111 >>> >>> Higher FPS makes you run slower afaik (no special value) >>> >>> Higher FPS makes you surf faster (surf_ maps) >>> >>> Higher FPS makes you jump slower >>> >>> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>: >>> >>> >>>> I don't know if this is really a good place to post this but there are >>>> >> a >> >>>> lot >>>> more techies on here then on the Steam forums J >>>> >>>> >>>> >>>> >>>> >>>> I've been playing CS and CS:CZ for about 4 years now and never had >>>> >> really >> >>>> bad issues with bullet registration etc. but now I have. I have >>>> >> problems >> >>>> with the bullet reg in CS:CZ for ages now (after the big steam friends >>>> update I think). Let me give you a bit background info: >>>> >>>> >>>> >>>> CS 1.6 runs fine and on a decent (boosted?) server I can play like I >>>> normally would and I'm able to hit people very good. When I switch over >>>> >>> to >>> >>>> CS:CZ the whole game feels like a big sponge. A great percentage of my >>>> fired >>>> bullets seem not to register while other players kill me with only a >>>> >> few >> >>>> bullets as I can do on CS 1.6. Also my guns appear to shoot slower than >>>> normal. It's becoming a bloody nightmare as I play CZ competitively. I >>>> >>> have >>> >>>> exactly the same config settings on CZ as I have on CS. >>>> >>>> >>>> >>>> I have an Intel E6850 (Dualcore 2x 3Ghz) with 4 GB of ram and a GeForce >>>> 8600 >>>> GTS all plumbed into an Asus P5K-E motherboard. My PC is hooked up to a >>>> Linksys router which is connected to the Dutch DSL network. I have 3072 >>>> kbit >>>> downloadspeed and 700something kbit upload speed. (I do live ~3 km's >>>> >> from >> >>>> the connection point where all house's are interconnected.) >>>> >>>> >>>> >>>> My netcode settings are: >>>> >>>> Rate 20000 (Everything above 20k is useless so I have been told) >>>> >>>> Cl_updaterate 101 >>>> >>>> Cl_cmdrate 106 >>>> >>>> Ex_interp 0.01 (or 0.1 but that makes no difference to my problem) >>>> >>>> Cl_resend 2 (default) >>>> >>>> Cl_cmdbackup 2 (default) >>>> >>>> Cl_rate 9999 (default) >>>> >>>> >>>> >>>> I normally get a constant 100 fps and sometimes a bit of choke <10. >>>> >>>> >>>> >>>> >>>> >>>> I'm really lost here and don't really don't know what to do about this. >>>> >>> All >>> >>>> suggestions are welcome ;-) >>>> >>>> >>>> >>>> Met vriendelijke groet, >>>> >>>> With Kind Regards, >>>> >>>> >>>> >>>> Bento de Gier >>>> >>>> <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> -- >> -Richard Eid >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ------------------------------ > > Message: 2 > Date: Tue, 20 May 2008 09:29:47 -0600 > From: Chris Brunelle <[EMAIL PROTECTED]> > Subject: [hlds_linux] Setting Affinity make any difference? > To: hlds_linux@list.valvesoftware.com > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset="us-ascii" > > Have you guys noticed any difference in fps/tickrate fluctuation or > consistency if you assign srcds to one specific cpu (taskset)? I'm just > curious as to what other folks have experienced. > > > > --Chris > > > > ------------------------------ > > Message: 3 > Date: Tue, 20 May 2008 11:59:05 -0400 > From: Dominic Baranski <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Setting Affinity make any difference? > To: Half-Life dedicated Linux server mailing list > <hlds_linux@list.valvesoftware.com> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain > > I use it all the time. I use a Xeon 2.33GHz quad core system and can > run 4 32 player instances flawlessly at 500fps when they are placed > individually on each core. (No changes in priority either). Sharing a > core with 2 srcds instances is not so much fun though. The server FPS > jump all over the place. > > -Dom > > On Tue, 2008-05-20 at 09:29 -0600, Chris Brunelle wrote: > >> Have you guys noticed any difference in fps/tickrate fluctuation or >> consistency if you assign srcds to one specific cpu (taskset)? I'm just >> curious as to what other folks have experienced. >> >> >> >> --Chris >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > > > ------------------------------ > > Message: 4 > Date: Tue, 20 May 2008 18:31:32 +0200 > From: "Bento de Gier" <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Setting Affinity make any difference? > To: "'Half-Life dedicated Linux server mailing list'" > <hlds_linux@list.valvesoftware.com> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset="us-ascii" > > We had 4 100 tick 13 slot warserver assigned to a dedicated core on a Dell > PowerEdge with a 2.4Ghz Quadcore xeon and 4 GB of ram. It lagged like hell. > Removing the taskset fixed the problem. > > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Dominic Baranski > Verzonden: dinsdag 20 mei 2008 17:59 > Aan: Half-Life dedicated Linux server mailing list > Onderwerp: Re: [hlds_linux] Setting Affinity make any difference? > > I use it all the time. I use a Xeon 2.33GHz quad core system and can > run 4 32 player instances flawlessly at 500fps when they are placed > individually on each core. (No changes in priority either). Sharing a > core with 2 srcds instances is not so much fun though. The server FPS > jump all over the place. > > -Dom > > On Tue, 2008-05-20 at 09:29 -0600, Chris Brunelle wrote: > >> Have you guys noticed any difference in fps/tickrate fluctuation or >> consistency if you assign srcds to one specific cpu (taskset)? I'm just >> curious as to what other folks have experienced. >> >> >> >> --Chris >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ------------------------------ > > Message: 5 > Date: Tue, 20 May 2008 10:51:17 -0700 (Pacific Daylight Time) > From: "Kyle" <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] HL1 Client Problems > To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list.valvesoftware.com> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: Text/Plain; charset="iso-8859-1" > > There is no reason to ever have you're cl_updaterate or cl_cmdrate set to > 100 or 101 for playing on the Internet. Whoever is telling you that simply > does not know how to configure client/server side settings. > > For all Internet based half life one mods, All you need is the following > settings to run perfectly. > > Rate 25000 <<< this is the max (for Internet) and don't let anyone tell > you any differently. If you don't believe me then go to the steam support > web site and see for yourself. > > Cl_updaterate 50 << best for client playing on the Internet. > > Cl_cmdrate 60 << best for client playing on the Internet. > > > I have been running servers for 4 years now and have tested these settings > and all possible server side settings and have found them to be the best. > > I run my servers at 566 sys_ticrate with sv_maxrate 25000, sv_minrate at > 10000, sv_maxupdaterate 50, sv_minupdaterate 40 > > My servers perform flawlessly with instant hit registration for all clients. > > With no choke or loss for anyone. > > > YOU MUST REMEMBER THAT having you're cl_updaterate too high when the server > wont allow it or you're rate wont allow it will cause choke and loss. > > > Please for the love of god let this question be answered and done with for > all time. > > > > > This communication and any accompanying document(s) are privileged and > confidential, and are intended for the sole use of the addressee(s). If you > have received this transmission in error, you are advised that any > disclosure, copying, distribution, or the taking of any action in reliance > upon it is strictly prohibited. If you have received this communication in > error, please return the message via email reply and immediately delete it > from your system. > -------Original Message------- > > From: AnAkIn . > Date: 05/20/08 08:33:23 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] HL1 Client Problems > > Developer 1 DOESN'T makes you run slower. A lot of people think that, but > not really. > the MORE FPS you have the slower you run, and developer 1 unlock the 100 FPS > limit, so it gives you more fps (if you have fps_max higher than 100) : > that's why you run slower. It has nothing to do with developer, but just the > FPS. Between 100 and 90 FPS, 100 will makes you run slower than 90, and it > might be noticeable. > 20,50,66,111 makes you shoot faster (like I said, the more FPS you have the > slower you run, it has nothing to do with those values). > > > > 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>: > > >> No i haven't :) I don't know if the guns actually shoot slower but it just >> feels and looks slower than normal. >> >> -----Oorspronkelijk bericht----- >> Van: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Namens Richard Eid >> Verzonden: dinsdag 20 mei 2008 16:05 >> Aan: Half-Life dedicated Linux server mailing list >> Onderwerp: Re: [hlds_linux] HL1 Client Problems >> >> Do you have developer mode turned on? If so, turn that off. That's been >> known to cause speed issues in the game. >> >> On Tue, May 20, 2008 at 6:48 AM, AnAkIn . <[EMAIL PROTECTED]> wrote: >> >> >>> Yes, rate is max 20000. >>> >>> cl_updaterate should be 100 if you use ex_interp 0.01 >>> >>> cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send >>> > more > >>> command packets than FPS. >>> >>> cl_resend has nothing to do with netcode. >>> >>> cl_cmdbackup should stay at 2. >>> >>> cl_rate could be set to 20000 but I doubt it would make a noticeable >>> difference. >>> >>> I don't think you problem is related to netcode settings though...:S >>> >>> The guns shooting slower have probably to do with your FPS. >>> >>> There are some FPS values where you can shoot faster, run faster, etc. >>> >>> Example: >>> >>> Shoot faster (from memory, there are more values) : 20,50,66,111 >>> >>> Higher FPS makes you run slower afaik (no special value) >>> >>> Higher FPS makes you surf faster (surf_ maps) >>> >>> Higher FPS makes you jump slower >>> >>> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>: >>> >>> >>>> I don't know if this is really a good place to post this but there are >>>> >> a >> >>>> lot >>>> more techies on here then on the Steam forums J >>>> >>>> >>>> >>>> >>>> >>>> I've been playing CS and CS:CZ for about 4 years now and never had >>>> >> really >> >>>> bad issues with bullet registration etc. but now I have. I have >>>> >> problems >> >>>> with the bullet reg in CS:CZ for ages now (after the big steam >>>> > friends > >>>> update I think). Let me give you a bit background info: >>>> >>>> >>>> >>>> CS 1.6 runs fine and on a decent (boosted?) server I can play like I >>>> normally would and I'm able to hit people very good. When I switch >>>> > over > >>> to >>> >>>> CS:CZ the whole game feels like a big sponge. A great percentage of my >>>> fired >>>> bullets seem not to register while other players kill me with only a >>>> >> few >> >>>> bullets as I can do on CS 1.6. Also my guns appear to shoot slower >>>> > than > >>>> normal. It's becoming a bloody nightmare as I play CZ competitively. I >>>> >>> have >>> >>>> exactly the same config settings on CZ as I have on CS. >>>> >>>> >>>> >>>> I have an Intel E6850 (Dualcore 2x 3Ghz) with 4 GB of ram and a >>>> > GeForce > >>>> 8600 >>>> GTS all plumbed into an Asus P5K-E motherboard. My PC is hooked up to >>>> > a > >>>> Linksys router which is connected to the Dutch DSL network. I have >>>> > 3072 > >>>> kbit >>>> downloadspeed and 700something kbit upload speed. (I do live ~3 km's >>>> >> from >> >>>> the connection point where all house's are interconnected.) >>>> >>>> >>>> >>>> My netcode settings are: >>>> >>>> Rate 20000 (Everything above 20k is useless so I have been told) >>>> >>>> Cl_updaterate 101 >>>> >>>> Cl_cmdrate 106 >>>> >>>> Ex_interp 0.01 (or 0.1 but that makes no difference to my problem) >>>> >>>> Cl_resend 2 (default) >>>> >>>> Cl_cmdbackup 2 (default) >>>> >>>> Cl_rate 9999 (default) >>>> >>>> >>>> >>>> I normally get a constant 100 fps and sometimes a bit of choke <10. >>>> >>>> >>>> >>>> >>>> >>>> I'm really lost here and don't really don't know what to do about this >>>> > > >>> All >>> >>>> suggestions are welcome ;-) >>>> >>>> >>>> >>>> Met vriendelijke groet, >>>> >>>> With Kind Regards, >>>> >>>> >>>> >>>> Bento de Gier >>>> >>>> <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> -- >> -Richard Eid >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ------------------------------ > > Message: 6 > Date: Tue, 20 May 2008 20:08:38 +0200 > From: "AnAkIn ." <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] HL1 Client Problems > To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list.valvesoftware.com> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Steam support site is wrong. > > I've asked a VALVe developer with a e-mail a while ago (he confirmed max is > 20000), and even did some tests myself, and the MAX is 20000 and not 25000. > > cl_cmdrate can be set to your FPS value (100) with no problem. > > cl_updaterate, yes it depends of the server. Servers with a lot of people, > you might get choke with cl_updaterate 100. But if the server is good, it > should be fine. > > > 2008/5/20 Kyle <[EMAIL PROTECTED]>: > > >> There is no reason to ever have you're cl_updaterate or cl_cmdrate set to >> 100 or 101 for playing on the Internet. Whoever is telling you that >> simply >> does not know how to configure client/server side settings. >> >> For all Internet based half life one mods, All you need is the following >> settings to run perfectly. >> >> Rate 25000 <<< this is the max (for Internet) and don't let anyone tell >> you any differently. If you don't believe me then go to the steam support >> web site and see for yourself. >> >> Cl_updaterate 50 << best for client playing on the Internet. >> >> Cl_cmdrate 60 << best for client playing on the Internet. >> >> >> I have been running servers for 4 years now and have tested these settings >> and all possible server side settings and have found them to be the best. >> >> I run my servers at 566 sys_ticrate with sv_maxrate 25000, sv_minrate at >> 10000, sv_maxupdaterate 50, sv_minupdaterate 40 >> >> My servers perform flawlessly with instant hit registration for all >> clients. >> >> With no choke or loss for anyone. >> >> >> YOU MUST REMEMBER THAT having you're cl_updaterate too high when the server >> wont allow it or you're rate wont allow it will cause choke and loss. >> >> >> Please for the love of god let this question be answered and done with for >> all time. >> >> >> >> >> This communication and any accompanying document(s) are privileged and >> confidential, and are intended for the sole use of the addressee(s). If >> you >> have received this transmission in error, you are advised that any >> disclosure, copying, distribution, or the taking of any action in reliance >> upon it is strictly prohibited. If you have received this communication in >> error, please return the message via email reply and immediately delete it >> from your system. >> -------Original Message------- >> >> From: AnAkIn . >> Date: 05/20/08 08:33:23 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] HL1 Client Problems >> >> Developer 1 DOESN'T makes you run slower. A lot of people think that, but >> not really. >> the MORE FPS you have the slower you run, and developer 1 unlock the 100 >> FPS >> limit, so it gives you more fps (if you have fps_max higher than 100) : >> that's why you run slower. It has nothing to do with developer, but just >> the >> FPS. Between 100 and 90 FPS, 100 will makes you run slower than 90, and it >> might be noticeable. >> 20,50,66,111 makes you shoot faster (like I said, the more FPS you have the >> slower you run, it has nothing to do with those values). >> >> >> >> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>: >> >> >>> No i haven't :) I don't know if the guns actually shoot slower but it >>> >> just >> >>> feels and looks slower than normal. >>> >>> -----Oorspronkelijk bericht----- >>> Van: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Namens Richard Eid >>> Verzonden: dinsdag 20 mei 2008 16:05 >>> Aan: Half-Life dedicated Linux server mailing list >>> Onderwerp: Re: [hlds_linux] HL1 Client Problems >>> >>> Do you have developer mode turned on? If so, turn that off. That's been >>> known to cause speed issues in the game. >>> >>> On Tue, May 20, 2008 at 6:48 AM, AnAkIn . <[EMAIL PROTECTED]> wrote: >>> >>> >>>> Yes, rate is max 20000. >>>> >>>> cl_updaterate should be 100 if you use ex_interp 0.01 >>>> >>>> cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send >>>> >> more >> >>>> command packets than FPS. >>>> >>>> cl_resend has nothing to do with netcode. >>>> >>>> cl_cmdbackup should stay at 2. >>>> >>>> cl_rate could be set to 20000 but I doubt it would make a noticeable >>>> difference. >>>> >>>> I don't think you problem is related to netcode settings though...:S >>>> >>>> The guns shooting slower have probably to do with your FPS. >>>> >>>> There are some FPS values where you can shoot faster, run faster, etc. >>>> >>>> Example: >>>> >>>> Shoot faster (from memory, there are more values) : 20,50,66,111 >>>> >>>> Higher FPS makes you run slower afaik (no special value) >>>> >>>> Higher FPS makes you surf faster (surf_ maps) >>>> >>>> Higher FPS makes you jump slower >>>> >>>> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>: >>>> >>>> >>>>> I don't know if this is really a good place to post this but there >>>>> >> are >> >>> a >>> >>>>> lot >>>>> more techies on here then on the Steam forums J >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> I've been playing CS and CS:CZ for about 4 years now and never had >>>>> >>> really >>> >>>>> bad issues with bullet registration etc. but now I have. I have >>>>> >>> problems >>> >>>>> with the bullet reg in CS:CZ for ages now (after the big steam >>>>> >> friends >> >>>>> update I think). Let me give you a bit background info: >>>>> >>>>> >>>>> >>>>> CS 1.6 runs fine and on a decent (boosted?) server I can play like I >>>>> normally would and I'm able to hit people very good. When I switch >>>>> >> over >> >>>> to >>>> >>>>> CS:CZ the whole game feels like a big sponge. A great percentage of >>>>> >> my >> >>>>> fired >>>>> bullets seem not to register while other players kill me with only a >>>>> >>> few >>> >>>>> bullets as I can do on CS 1.6. Also my guns appear to shoot slower >>>>> >> than >> >>>>> normal. It's becoming a bloody nightmare as I play CZ competitively. >>>>> >> I >> >>>> have >>>> >>>>> exactly the same config settings on CZ as I have on CS. >>>>> >>>>> >>>>> >>>>> I have an Intel E6850 (Dualcore 2x 3Ghz) with 4 GB of ram and a >>>>> >> GeForce >> >>>>> 8600 >>>>> GTS all plumbed into an Asus P5K-E motherboard. My PC is hooked up to >>>>> >> a >> >>>>> Linksys router which is connected to the Dutch DSL network. I have >>>>> >> 3072 >> >>>>> kbit >>>>> downloadspeed and 700something kbit upload speed. (I do live ~3 km's >>>>> >>> from >>> >>>>> the connection point where all house's are interconnected.) >>>>> >>>>> >>>>> >>>>> My netcode settings are: >>>>> >>>>> Rate 20000 (Everything above 20k is useless so I have been told) >>>>> >>>>> Cl_updaterate 101 >>>>> >>>>> Cl_cmdrate 106 >>>>> >>>>> Ex_interp 0.01 (or 0.1 but that makes no difference to my problem) >>>>> >>>>> Cl_resend 2 (default) >>>>> >>>>> Cl_cmdbackup 2 (default) >>>>> >>>>> Cl_rate 9999 (default) >>>>> >>>>> >>>>> >>>>> I normally get a constant 100 fps and sometimes a bit of choke <10. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> I'm really lost here and don't really don't know what to do about >>>>> >> this >> >> >>>> All >>>> >>>>> suggestions are welcome ;-) >>>>> >>>>> >>>>> >>>>> Met vriendelijke groet, >>>>> >>>>> With Kind Regards, >>>>> >>>>> >>>>> >>>>> Bento de Gier >>>>> >>>>> <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >> archives, >> >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> >>> -- >>> -Richard Eid >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > End of hlds_linux Digest, Vol 3, Issue 35 > ***************************************** > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux