ah, I do not share the core with any other srcds processes.  The key
here is "individually" on each core.  If you remove the taskset on the
processes the kernel is smart enough to take care of itself and assign 1
srcds process per core.

-Dom

On Tue, 2008-05-20 at 18:31 +0200, Bento de Gier wrote:
> We had 4 100 tick 13 slot warserver assigned to a dedicated core on a Dell
> PowerEdge with a 2.4Ghz Quadcore xeon and 4 GB of ram. It lagged like hell.
> Removing the taskset fixed the problem.
> 
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Dominic Baranski
> Verzonden: dinsdag 20 mei 2008 17:59
> Aan: Half-Life dedicated Linux server mailing list
> Onderwerp: Re: [hlds_linux] Setting Affinity make any difference?
> 
> I use it all the time.  I use a Xeon 2.33GHz quad core system and can
> run 4 32 player instances flawlessly at 500fps when they are placed
> individually on each core.  (No changes in priority either).  Sharing a
> core with 2 srcds instances is not so much fun though. The server FPS
> jump all over the place.
> 
> -Dom
> 
> On Tue, 2008-05-20 at 09:29 -0600, Chris Brunelle wrote:
> > Have you guys noticed any difference in fps/tickrate fluctuation or
> > consistency if you assign srcds to one specific cpu (taskset)?  I'm just
> > curious as to what other folks have experienced.
> > 
> >  
> > 
> > --Chris
> > 
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