WRONG THE MAXRATE FOR HLDS IS 25.000 
 
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-------Original Message-------
 
From: Crazy Canucks
Date: 5/21/2008 2:20:27 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HL1 Client Problems
 
As I understand it the maximum for HL is 20000, while for HL2 and Source
mods, it is 25000.
 
Drek
 
Richard Eid wrote:
> I wish I could find it on the forums somewhere, but at one point, someone
> actually tested the various rate settings and found that the max was 20000

> Aside from AnAkIn's communication with Valve, whomever this was ran
through
> a series of tests and determined, not by e-mail or the like, by throughput

> the rate was a maximum value of 20000.  Maybe it was AnAkIn...whoever it
was
> provided a nice set of pics to show the differences in rate values.
>
> I'm not sure why you take that tone with him, though.  He's only trying to
> be helpful.  He also has documentation stating that what he has posted
here
> are the correct values to use.  If you can provide some evidence to the
> contrary, I'd love to see it.  I'd hate to be spreading misinformation by
> advising people of a rate max of 20000.
>
> Also, your link is broken.
>
> On Tue, May 20, 2008 at 10:02 PM, Kyle <[EMAIL PROTECTED]> wrote:
>
>
>> Read it for yourself straight from the steam site on how to setup a stand
>> alone hlds.
>>
>> Server.cfg Settings
>> Sv_maxrate # - Set the maximum rate of bytes per second which the server
is
>> allowed to transmit where # is at minimum: 1000 / at default: 10000 / at
>> maximum 25000  <<<<<<
>> Heres the link to that page.   HTTPS://support.steampowered
com/kb_article
>> php?ref=6758-TCMF-2234<HTTPS://support.steampowered
com/kb_articlephp?ref=6758-TCMF-2234>
>>
>> If someone at valve told you the sv_maxrate for a hlds is 20.000 either
>> their wrong or the person who wrote the above tutorial should be fired.
>> At a minium valve should update that page if I'm wrong.
>> But I'm not.   Have a good day Mr smarty pants.
>>
>> ELVIS HAS LEFT THE BLDG.................
>>
>>
>> This communication and any accompanying document(s) are privileged and
>> confidential, and are intended for the sole use of the addressee(s).  If
>> you
>> have received this transmission in error, you are advised that any
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>> upon it is strictly prohibited.  If you have received this communication
in
>> error, please return the message via email reply and immediately delete
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>> from your system.
>> -------Original Message-------
>>
>> From: AnAkIn .
>> Date: 05/20/08 11:11:03
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] HL1 Client Problems
>>
>> Steam support site is wrong.
>>
>> I've asked a VALVe developer with a e-mail a while ago (he confirmed max
is
>> 20000), and even did some tests myself, and the MAX is 20000 and not
25000.
>>
>> cl_cmdrate can be set to your FPS value (100) with no problem.
>>
>> cl_updaterate, yes it depends of the server. Servers with a lot of people

>> you might get choke with cl_updaterate 100. But if the server is good, it
>> should be fine.
>>
>>
>> 2008/5/20 Kyle <[EMAIL PROTECTED]>:
>>
>>
>>> There is no reason to ever have you're cl_updaterate or cl_cmdrate set
to
>>> 100 or 101 for playing on the Internet.   Whoever is telling you that
>>> simply
>>> does not know how to configure client/server side settings.
>>>
>>> For all Internet based half life one mods, All you need is the following
>>> settings to run perfectly.
>>>
>>> Rate 25000  <<<  this is the max (for Internet) and don't let anyone
tell
>>> you any differently.   If you don't believe me then go to the steam
>>>
>> support
>>
>>> web site and see for yourself.
>>>
>>> Cl_updaterate 50   << best for client playing on the Internet.
>>>
>>> Cl_cmdrate 60      << best for client playing on the Internet.
>>>
>>>
>>> I have been running servers for 4 years now and have tested these
>>>
>> settings
>>
>>> and all possible server side settings and have found them to be the best

>>>
>>> I run my servers at 566 sys_ticrate with sv_maxrate 25000,  sv_minrate
at
>>> 10000, sv_maxupdaterate 50, sv_minupdaterate 40
>>>
>>> My servers perform flawlessly with instant hit registration for all
>>> clients.
>>>
>>> With no choke or loss for anyone.
>>>
>>>
>>> YOU MUST REMEMBER THAT having you're cl_updaterate too high when the
>>>
>> server
>>
>>> wont allow it or you're rate wont allow it will cause choke and loss.
>>>
>>>
>>> Please for the love of god let this question be answered and done with
>>>
>> for
>>
>>> all time.
>>>
>>>
>>>
>>>
>>> This communication and any accompanying document(s) are privileged and
>>> confidential, and are intended for the sole use of the addressee(s).  If
>>> you
>>> have received this transmission in error, you are advised that any
>>> disclosure, copying, distribution, or the taking of any action in
>>>
>> reliance
>>
>>> upon it is strictly prohibited.  If you have received this communication
>>>
>> in
>>
>>> error, please return the message via email reply and immediately delete
>>>
>> it
>>
>>> from your system.
>>> -------Original Message-------
>>>
>>> From: AnAkIn .
>>> Date: 05/20/08 08:33:23
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] HL1 Client Problems
>>>
>>> Developer 1 DOESN'T makes you run slower. A lot of people think that,
but
>>> not really.
>>> the MORE FPS you have the slower you run, and developer 1 unlock the 100
>>> FPS
>>> limit, so it gives you more fps (if you have fps_max higher than 100) :
>>> that's why you run slower. It has nothing to do with developer, but just
>>> the
>>> FPS. Between 100 and 90 FPS, 100 will makes you run slower than 90, and
>>>
>> it
>>
>>> might be noticeable.
>>> 20,50,66,111 makes you shoot faster (like I said, the more FPS you have
>>>
>> the
>>
>>> slower you run, it has nothing to do with those values).
>>>
>>>
>>>
>>> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:
>>>
>>>
>>>> No i haven't :) I don't know if the guns actually shoot slower but it
>>>>
>>> just
>>>
>>>> feels and looks slower than normal.
>>>>
>>>> -----Oorspronkelijk bericht-----
>>>> Van: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Namens Richard Eid
>>>> Verzonden: dinsdag 20 mei 2008 16:05
>>>> Aan: Half-Life dedicated Linux server mailing list
>>>> Onderwerp: Re: [hlds_linux] HL1 Client Problems
>>>>
>>>> Do you have developer mode turned on?  If so, turn that off.  That's
>>>>
>> been
>>
>>>> known to cause speed issues in the game.
>>>>
>>>> On Tue, May 20, 2008 at 6:48 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
>>>>
>>>>
>>>>> Yes, rate is max 20000.
>>>>>
>>>>> cl_updaterate should be 100 if you use ex_interp 0.01
>>>>>
>>>>> cl_cmdrate should be maximum 100 if you get 100 FPS, it doesn't send
>>>>>
>>> more
>>>
>>>>> command packets than FPS.
>>>>>
>>>>> cl_resend has nothing to do with netcode.
>>>>>
>>>>> cl_cmdbackup should stay at 2.
>>>>>
>>>>> cl_rate could be set to 20000 but I doubt it would make a noticeable
>>>>> difference.
>>>>>
>>>>> I don't think you problem is related to netcode settings though...:S
>>>>>
>>>>> The guns shooting slower have probably to do with your FPS.
>>>>>
>>>>> There are some FPS values where you can shoot faster, run faster,
>>>>>
>> etc.
>>
>>>>> Example:
>>>>>
>>>>> Shoot faster (from memory, there are more values) : 20,50,66,111
>>>>>
>>>>> Higher FPS makes you run slower afaik (no special value)
>>>>>
>>>>> Higher FPS makes you surf faster (surf_ maps)
>>>>>
>>>>> Higher FPS makes you jump slower
>>>>>
>>>>> 2008/5/20 Bento de Gier <[EMAIL PROTECTED]>:
>>>>>
>>>>>
>>>>>> I don't know if this is really a good place to post this but there
>>>>>>
>>> are
>>>
>>>> a
>>>>
>>>>>> lot
>>>>>> more techies on here then on the Steam forums J
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> I've been playing CS and CS:CZ for about 4 years now and never had
>>>>>>
>>>> really
>>>>
>>>>>> bad issues with bullet registration etc. but now I have. I have
>>>>>>
>>>> problems
>>>>
>>>>>> with the bullet reg in CS:CZ  for ages now (after the big steam
>>>>>>
>>> friends
>>>
>>>>>> update I think). Let me give you a bit background info:
>>>>>>
>>>>>>
>>>>>>
>>>>>> CS 1.6 runs fine and on a decent (boosted?) server I can play like
>>>>>>
>> I
>>
>>>>>> normally would and I'm able to hit people very good. When I switch
>>>>>>
>>> over
>>>
>>>>> to
>>>>>
>>>>>> CS:CZ the whole game feels like a big sponge. A great percentage of
>>>>>>
>>> my
>>>
>>>>>> fired
>>>>>> bullets seem not to register while other players kill me with only
>>>>>>
>> a
>>
>>>> few
>>>>
>>>>>> bullets as I can do on CS 1.6. Also my guns appear to shoot slower
>>>>>>
>>> than
>>>
>>>>>> normal. It's becoming a bloody nightmare as I play CZ
>>>>>>
>> competitively.
>>
>>> I
>>>
>>>>> have
>>>>>
>>>>>> exactly the same config settings on CZ as I have on CS.
>>>>>>
>>>>>>
>>>>>>
>>>>>> I have an Intel E6850 (Dualcore 2x 3Ghz) with 4 GB of ram and a
>>>>>>
>>> GeForce
>>>
>>>>>> 8600
>>>>>> GTS all plumbed into an Asus P5K-E motherboard. My PC is hooked up
>>>>>>
>> to
>>
>>> a
>>>
>>>>>> Linksys router which is connected to the Dutch DSL network. I have
>>>>>>
>>> 3072
>>>
>>>>>> kbit
>>>>>> downloadspeed and 700something kbit upload speed. (I do live ~3
>>>>>>
>> km's
>>
>>>> from
>>>>
>>>>>> the connection point where all house's are interconnected.)
>>>>>>
>>>>>>
>>>>>>
>>>>>> My netcode settings are:
>>>>>>
>>>>>> Rate 20000 (Everything above 20k is useless so I have been told)
>>>>>>
>>>>>> Cl_updaterate 101
>>>>>>
>>>>>> Cl_cmdrate 106
>>>>>>
>>>>>> Ex_interp 0.01 (or 0.1 but that makes no difference to my problem)
>>>>>>
>>>>>> Cl_resend 2 (default)
>>>>>>
>>>>>> Cl_cmdbackup 2 (default)
>>>>>>
>>>>>> Cl_rate 9999 (default)
>>>>>>
>>>>>>
>>>>>>
>>>>>> I normally get a constant 100 fps and sometimes a bit of choke <10.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> I'm really lost here and don't really don't know what to do about
>>>>>>
>>> this
>>>
>>>
>>>>> All
>>>>>
>>>>>> suggestions are welcome ;-)
>>>>>>
>>>>>>
>>>>>>
>>>>>> Met vriendelijke groet,
>>>>>>
>>>>>> With Kind Regards,
>>>>>>
>>>>>>
>>>>>>
>>>>>> Bento de Gier
>>>>>>
>>>>>>  <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED]
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>
>>> archives,
>>>
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>
>> archives,
>>
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>
>>>> --
>>>> -Richard Eid
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
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>>>>
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>>>
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>>
>
>
>
>
 
 
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