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2008/8/29 Valtteri Kiviniemi <[EMAIL PROTECTED]>

> And the other thing that I dont understand is why you dont update the
> hlds_amd64 because it works so much better in every way. You dont have
> to update it fully, just make a tiny update that includes this newest
> update.
>
> Valtteri Kiviniemi kirjoitti:
> > Hi,
> >
> > Yes I know that, but a lot of people are still using it. If you dont
> > update it there will be a lot of problems for a lot of people, and the
> > fact that you need to buy more hardware to get all the servers running
> > because of the increased CPU usage is a huge problem.
> >
> > How do I explain to my customers that they have to wait a week before I
> > have enough space to host all the servers again...
> >
> > Regards,
> > Dataproof
> >
> > Valtteri Kiviniemi
> >
> > Alfred Reynolds kirjoitti:
> >
> >> The hlds_amd64 binary was discontinued long ago and is still not
> >> supported.
> >>
> >>
> >>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> >>> [EMAIL PROTECTED] On Behalf Of Valtteri Kiviniemi
> >>> Sent: Friday, August 29, 2008 2:27 PM
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available
> >>>
> >>> Hi
> >>>
> >>> I wonder if the old hlds_amd64 binary is still working? I can't check
> >>> it
> >>> out right now, but I certainly hope that it still works. I myself host
> >>> around 70 x 1.6 servers with the old hlds_amd64 binary because of
> >>> better
> >>> performance (lower CPU usage and better FPS) and because all my
> >>>
> >>>
> >> servers
> >>
> >>
> >>> have 8GB of memory, which is being wasted if  I change the OS to
> >>>
> >>>
> >> 32bit.
> >>
> >>
> >>> 64bit OS with the 32bit binary wont work either, because then the
> >>> performance of the server is awful and it eats huge ammounts of CPU.
> >>>
> >>> Please allow me and other people who are using the old binary to
> >>> continue to use it, because otherwise we have to do huge changes in
> >>>
> >>>
> >> our
> >>
> >>
> >>> server hardware and probably buy more hardware because of the
> >>>
> >>>
> >> increased
> >>
> >>
> >>> CPU usage which comes if you use the 32bit binary.
> >>>
> >>> Regards,
> >>> Dataproof.fi
> >>>
> >>> Valtteri Kiviniemi
> >>>
> >>>
> >>> Alfred Reynolds kirjoitti:
> >>>
> >>>
> >>>> The change of interest on the Linux side is we moved the compiler
> >>>> version forward significantly (to 4.2.4) for some of the binaries we
> >>>> compile so I would like to get coverage on the assorted OS installs
> >>>>
> >>>>
> >>> you
> >>>
> >>>
> >>>> guys run (I am looking at your FreeBSD people).
> >>>>
> >>>> This update should also siginifcantly reduce the "invalid ticket"
> >>>>
> >>>>
> >>> style
> >>>
> >>>
> >>>> errors, but make sure your server can connect to Steam properly on
> >>>> startup. You should see "Connection to Steam servers successful" in
> >>>>
> >>>>
> >>> your
> >>>
> >>>
> >>>> console on startup.
> >>>>
> >>>> You can ignore the:
> >>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> >>>>
> >>>>
> >>> steamclient.
> >>>
> >>>
> >>>> Continuing with current version anyway.
> >>>>
> >>>> console message you see on startup, that is disabled by design right
> >>>> now.
> >>>>
> >>>> - Alfred
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>> -----Original Message-----
> >>>>> From: [EMAIL PROTECTED] [mailto:hlds-
> >>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> >>>>> Sent: Friday, August 29, 2008 1:44 PM
> >>>>> To: Half-Life dedicated Win32 server mailing list;
> >>>>> hlds_linux@list.valvesoftware.com;
> >>>>>
> >>>>>
> >>>>>
> >>>> [EMAIL PROTECTED]
> >>>>
> >>>>
> >>>>
> >>>>> Subject: [hlds] Counter-Strike 1.6 Beta Available
> >>>>>
> >>>>> There is a Counter-Strike 1.6 Beta available to all existing
> >>>>> Counter-Strike owners. The dedicated server beta is available when
> >>>>>
> >>>>>
> >>> you
> >>>
> >>>
> >>>>> run hldsupdatetool using "cstrike_beta". The focus of this beta is
> >>>>>
> >>>>>
> >>> on
> >>>
> >>>
> >>>>> the dedicated server component, in particular the Linux piece. Here
> >>>>>
> >>>>>
> >>>>>
> >>>> are
> >>>>
> >>>>
> >>>>
> >>>>> the specific changes:
> >>>>>
> >>>>> Integrated Steam Community features into Counter-Strike
> >>>>> - In-game player name now automatically uses player's Steam
> >>>>>
> >>>>>
> >>> Community
> >>>
> >>>
> >>>>> name
> >>>>> - Avatars are displayed on the scoreboard)
> >>>>>
> >>>>> Other fixes
> >>>>> - Prevented some cvar exploits (thanks to AnAkIn for pointing them
> >>>>>
> >>>>>
> >>>>>
> >>>> out)
> >>>>
> >>>>
> >>>>
> >>>>> Jason
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >>>>>
> >>> archives,
> >>>
> >>>
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>>
> >>>>
> >>> archives, please visit:
> >>>
> >>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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