PAE is not really a solution only a workaround. And I still have to 
reinstall all the servers to a 32bit version...

Joachim Sehlstedt kirjoitti:
> I don't see why a 32bit operating system would cause you any trouble, 
> just make sure you got PAE turned on and you will be fine.
>
> http://en.wikipedia.org/wiki/Physical_Address_Extension
>
> greetings
>
> Valtteri Kiviniemi wrote:
>   
>> Hi
>>
>> I wonder if the old hlds_amd64 binary is still working? I can't check it 
>> out right now, but I certainly hope that it still works. I myself host 
>> around 70 x 1.6 servers with the old hlds_amd64 binary because of better 
>> performance (lower CPU usage and better FPS) and because all my servers 
>> have 8GB of memory, which is being wasted if  I change the OS to 32bit.
>>
>> 64bit OS with the 32bit binary wont work either, because then the 
>> performance of the server is awful and it eats huge ammounts of CPU.
>>
>> Please allow me and other people who are using the old binary to 
>> continue to use it, because otherwise we have to do huge changes in our 
>> server hardware and probably buy more hardware because of the increased 
>> CPU usage which comes if you use the 32bit binary.
>>
>> Regards,
>> Dataproof.fi
>>
>> Valtteri Kiviniemi
>>
>>
>> Alfred Reynolds kirjoitti:
>>   
>>     
>>> The change of interest on the Linux side is we moved the compiler
>>> version forward significantly (to 4.2.4) for some of the binaries we
>>> compile so I would like to get coverage on the assorted OS installs you
>>> guys run (I am looking at your FreeBSD people).
>>>
>>> This update should also siginifcantly reduce the "invalid ticket" style
>>> errors, but make sure your server can connect to Steam properly on
>>> startup. You should see "Connection to Steam servers successful" in your
>>> console on startup. 
>>>
>>> You can ignore the:
>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
>>> Continuing with current version anyway.
>>>
>>> console message you see on startup, that is disabled by design right
>>> now.
>>>
>>> - Alfred
>>>
>>>   
>>>     
>>>       
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED] [mailto:hlds-
>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
>>>> Sent: Friday, August 29, 2008 1:44 PM
>>>> To: Half-Life dedicated Win32 server mailing list;
>>>> hlds_linux@list.valvesoftware.com;
>>>>     
>>>>       
>>>>         
>>> [EMAIL PROTECTED]
>>>   
>>>     
>>>       
>>>> Subject: [hlds] Counter-Strike 1.6 Beta Available
>>>>
>>>> There is a Counter-Strike 1.6 Beta available to all existing
>>>> Counter-Strike owners. The dedicated server beta is available when you
>>>> run hldsupdatetool using "cstrike_beta". The focus of this beta is on
>>>> the dedicated server component, in particular the Linux piece. Here
>>>>     
>>>>       
>>>>         
>>> are
>>>   
>>>     
>>>       
>>>> the specific changes:
>>>>
>>>> Integrated Steam Community features into Counter-Strike
>>>> - In-game player name now automatically uses player's Steam Community
>>>> name
>>>> - Avatars are displayed on the scoreboard)
>>>>
>>>> Other fixes
>>>> - Prevented some cvar exploits (thanks to AnAkIn for pointing them
>>>>     
>>>>       
>>>>         
>>> out)
>>>   
>>>     
>>>       
>>>> Jason
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>     
>>>>       
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>   
>>>     
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
>>     
>
> _______________________________________________
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>   


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