fix hlds_amd64

Roman Hatsiev kirjoitti:
> This is what I call good news! Your attention to our problems is very
> much appreciated, Alfred, thanks again!
>
> Best regards,
>
> Roman
>
> On 9/14/08, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>   
>> The beta should fix that problem, make sure to test it to verify that.
>>
>> - Alfred
>>
>>     
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>>> [EMAIL PROTECTED] On Behalf Of Roman Hatsiev
>>> Sent: Saturday, September 13, 2008 1:25 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] [hlds] CS 1.6 Beta updated
>>>
>>> That would be great! Thank you very much indeed!
>>>
>>> And while we are talking about CS 1.6, I wounder if you ever saw a
>>> report about problem when next player connecting to a server gets
>>> STEAMID of the player who previously occupied this slot? This happens
>>> on our public servers rather regularly, thankfully not too often.
>>>
>>> Best regards,
>>>
>>> Roman
>>>
>>> On Sat, Sep 13, 2008 at 1:44 AM, Alfred Reynolds
>>> <[EMAIL PROTECTED]> wrote:
>>>       
>>>> That is in there because of certain AMD cpu's having dodgy timing
>>>>         
>>> when
>>>       
>>>> switching between cores, those bad CPU's are still in the field so
>>>> unfortunately no. I can wrap a bit of code around it so you can
>>>>         
>>> disable
>>>       
>>>> that functionality when you know you are running on a good CPU.
>>>>
>>>> - Alfred
>>>>
>>>>         
>>>>> -----Original Message-----
>>>>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>>>>> [EMAIL PROTECTED] On Behalf Of Roman Hatsiev
>>>>> Sent: Friday, September 12, 2008 2:25 PM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] [hlds] CS 1.6 Beta updated
>>>>>
>>>>> Any chance to fix win32 hlds using only first core? We almost used
>>>>>           
>>> to
>>>       
>>>>> changing affinity with external tool but still it would be nice to
>>>>>           
>>> see
>>>       
>>>>> it fixed.
>>>>>
>>>>> Best regards,
>>>>>
>>>>> Roman
>>>>>
>>>>>
>>>>> On 9/13/08, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>>>>           
>>>>>> sv_bad is generic catch all for the network stream de-
>>>>>>             
>>> synchronising
>>>       
>>>>>> between the client and server, the are millions of reasons for
>>>>>>             
>>> this
>>>       
>>>>>> happening (from network issues to 3rd party plugins to code
>>>>>>             
>> bugs).
>>     
>>>>>> - Alfred
>>>>>>
>>>>>>             
>>>>>>> -----Original Message-----
>>>>>>> From: [EMAIL PROTECTED]
>>>>>>>               
>>> [mailto:hlds_linux-
>>>       
>>>>>>> [EMAIL PROTECTED] On Behalf Of Pawel
>>>>>>> Sent: Friday, September 12, 2008 1:07 PM
>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>> Subject: Re: [hlds_linux] [hlds] CS 1.6 Beta updated
>>>>>>>
>>>>>>> So if you are doing something with cs 1.6 now, maybe you can
>>>>>>>               
>> find
>>     
>>>>>>> solution
>>>>>>> for sv_bad errors?
>>>>>>>
>>>>>>> On Fri, Sep 12, 2008 at 8:42 PM, Alfred Reynolds
>>>>>>> <[EMAIL PROTECTED]>wrote:
>>>>>>>
>>>>>>>               
>>>>>>>> I am still trying to track down the "leak" in the player list
>>>>>>>>                 
>>>>> where
>>>>>           
>>>>>>> it
>>>>>>>               
>>>>>>>> reports people playing on the server that are no longer
>>>>>>>>                 
>>>> connected,
>>>>         
>>>>>> if
>>>>>>             
>>>>>>>> someone finds a way to reproduce this (I suspect its to do
>>>>>>>>                 
>> with
>>     
>>>>> how
>>>>>           
>>>>>>> the
>>>>>>>               
>>>>>>>> player disconnects from the server) then please drop me an
>>>>>>>>                 
>>> email
>>>       
>>>>> off
>>>>>           
>>>>>>>> list.
>>>>>>>>
>>>>>>>> - Alfred
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> -----Original Message-----
>>>>>>>>> From: [EMAIL PROTECTED] [mailto:hlds-
>>>>>>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
>>>>>>>>> Sent: Friday, September 12, 2008 11:35 AM
>>>>>>>>> To: Half-Life dedicated Win32 server mailing list;
>>>>>>>>> hlds_linux@list.valvesoftware.com
>>>>>>>>> Subject: [hlds] CS 1.6 Beta updated
>>>>>>>>>
>>>>>>>>> The Counter-Strike 1.6 Beta has been updated.  Please run
>>>>>>>>> hldsupdatetool
>>>>>>>>> to receive it.  The specific changes include:
>>>>>>>>>
>>>>>>>>> - Enabled crosshair selection
>>>>>>>>> - Got hltv running with the beta
>>>>>>>>> - Fixed A2S_RULES not returning data
>>>>>>>>>
>>>>>>>>> Jason
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>>                   
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>>>>>>>>
>>>>>>>>                 
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>>>>> archives,
>>>>>           
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>>>>>>>               
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>>>>>>             
>>>>> archives,
>>>>>           
>>>>>> please visit:
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>>>>>>
>>>>>>             
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>>>       
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>>>>>           
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>>>>         
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>>     
>
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