yep but nextmap and timelimit is showing bad :/

On Thu, Oct 23, 2008 at 7:36 PM, extendhost.de <[EMAIL PROTECTED]> wrote:

>  >> but HLSW & connecting is claiming it to be HL2/CSS
>
> try using HLSW v1.3.0.3 ... its showing hl1 servers as hl1 servers.
>
> regards
> mike
>
>
>
>
>
>
> Ryan Devonshire schrieb:
> > Arguably we have the weirdest outcome of this:
> >
> > We updated a 1.6 server to v48 - customer quickly reports back claiming
> > that his server is now advertising itself as CSS/HL2. Investigated it,
> > and he was right - the server is displaying itself as CSS - the files
> > are 100% HLDS.. but HLSW & connecting is claiming it to be HL2/CSS.
> >
> > Never seen that one before - well played Valve.
> >
> > Ryan
> >
> > Crazy Canucks wrote:
> >> I haven't noticed any stability problems, but my cpu load went up by
> >> what appears to be around 20 - 30%
> >>
> >> Drek
> >>
> >> Kveri wrote:
> >>
> >>> same here, vanilla server installed with ./steam -command update -game
> >>> cstrike -dir .
> >>> chmod +x hlds_run
> >>> ./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port 27033
> >>>
> >>> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> >>> Continuing with current version anyway.
> >>> ./hlds_run: line 342: 10350 Segmentation fault      (core dumped)
> $HL_CMD
> >>>
> >>> Martin
> >>>
> >>> crow  wrote / napísal(a):
> >>>
> >>>
> >>>> Hi!
> >>>>
> >>>> All of our servers are constantly crashing after the last
> >>>> update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT).
> >>>>
> >>>> Please fix it asap.
> >>>>
> >>>> GDB output:
> >>>>
> >>>> Auto detecting CPU
> >>>> Using AMD Optimised binary.
> >>>> Enabling debug mode
> >>>> Auto-restarting the server on crash
> >>>>
> >>>> Console initialized.
> >>>> scandir failed:/usr/local/games/cs/./valve/SAVE
> >>>> scandir failed:/usr/local/games/cs/./platform/SAVE
> >>>> Protocol version 48
> >>>> Exe version 1.1.2.6/Stdio (cstrike)
> >>>> Exe build: 17:26:40 Aug 27 2008 (4352)
> >>>> STEAM Auth Server
> >>>> couldn't exec language.cfg
> >>>> scandir failed:/usr/local/games/cs/./valve/SAVE
> >>>> scandir failed:/usr/local/games/cs/./platform/SAVE
> >>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> >>>> Continuing with current version anyway.
> >>>> ./hlds_run: line 342: 20989 Segmentation fault      (core dumped)
> $HL_CMD
> >>>> Cannot access memory at address 0xb7faf4e8
> >>>> Cannot access memory at address 0xbf9f5ce0
> >>>> /usr/local/games/cs/debug.cmds:3: Error in sourced command file:
> >>>> Cannot access memory at address 0xb7faf4e8
> >>>> email debug.log to [EMAIL PROTECTED]
> >>>> Thu Oct 23 10:35:20 CEST 2008: Server restart in 10 seconds
> >>>> Thu Oct 23 10:35:25 CEST 2008: Server Quit
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >
> > _______________________________________________
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> please visit:
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>
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