I should test before I post. The cpu usage is improved but it is still much higher than it was, and it is fluctuating pretty wildly. I'm finding it ranges between 40% and 70% with no changes in the number of clients. I believe it used to range between 40% and 50% under the same conditions.
Drek Crazy Canucks wrote: > Thanks, great update! You all rock! > > Drek > > Alfred Reynolds wrote: > >> We have released an update to the Half-Life 1 engine, run the >> hldsupdatetool to get the update. >> >> This update: >> - enables the sv_visiblemaxplayers cvar again >> - fixes the setmaster command so it can be used again >> - lowers cpu usage >> >> >> Issues that are still being worked on >> - FreeBSD startup issues (that pipes assert) >> - Demo record in hltv >> >> and the constant optimisations to further help CPU usage (yes, I am >> looking at you Linux!). >> >> - Alfred >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux