I've been running -fork 5 since yesterday when someone mentioned having 
problems. All 5 are running flawlessly, are constantly full, and you can 
see them on ports 27015 through 27019.

Chris Green wrote:
> Hmmm - if I run with  ./srcds_run -fork 20 +map l4d_dem_hospital01_apartment,
> I get 20 server processes (I can see them with ps x f).
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T
> Sent: Friday, November 07, 2008 11:14 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] CPU usage
>
> If you specify -fork 5 nothing happens.
>
> On Fri, Nov 7, 2008 at 11:01 AM, Chris Green <[EMAIL PROTECTED]>wrote:
>
>   
>> What is the "linux bug" that is preventing you from running >4 servers?
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:
>> [EMAIL PROTECTED] On Behalf Of Saint K.
>> Sent: Friday, November 07, 2008 10:52 AM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] CPU usage
>>
>> I'm quite impressed with the CPU load. I expected it to be worse.
>>
>> Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
>> runs around 55% on a C2D, but can't remember which type.
>>
>> On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
>> TF2
>> server.
>>
>> Cheers
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
>> Green
>> Sent: Friday, November 07, 2008 6:53 PM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] CPU usage
>>
>> I don't get that on my linux box (fedora core 9, 64 bit).
>>
>> What are people's perceptions so far in terms of the performance and memory
>> impact of hosting l4d servers, especially compared to our other games? What
>> numbers of full servers have people been able to host on what hardware/os
>> combinations? Internally, when we tried to push as many servers as possible
>> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of David A.
>> Parker
>> Sent: Friday, November 07, 2008 9:30 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: [hlds_linux] CPU usage
>>
>> Hello,
>>
>> Using "stats" in the L4D server console appears to indicate that the CPU
>> usage is at 99.9%:
>>
>> CPU   In    Out   Uptime  Users   FPS    Players
>> 99.90 9098.73 33508.38      33     3   28.27       6
>>
>> However, both mpstat and top indicate that it is hovering around 5%
>> used, 95% idle.  How is CPU usage calculated by the game server?
>>
>>     - Dave
>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
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>>
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>>
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>>     
>
>
>
> --
> ---------
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