I thought that was picked up last night already, but here we go;

We're unable to get more then 4 servers running on a Debian Lenny install. 4
L4D servers run fine, but the 5rh crashes (both srcds_run and srcds_i486) as
soon as it has passed the 'Vac secured' message, and players start to join.

I've tried several re-installs, copy's from working servers, changing ports
etc etc, but its just not working.

There were a couple more people on this list reporting this behavior aswell.

On our windows box this is not an issue. We have 5 L4D servers running on
there smoothly.

Cheers,

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:02 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

What is the "linux bug" that is preventing you from running >4 servers?


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Friday, November 07, 2008 10:52 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I'm quite impressed with the CPU load. I expected it to be worse.

Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't remember which type.

On my Xeon machine the 5 L4D servers consume about the same as 1 26slots TF2
server.

Cheers

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combinations? Internally, when we tried to push as many servers as possible
on 8-core xeons, we tended to run out of ram before we ran out of CPU.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using "stats" in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   In    Out   Uptime  Users   FPS    Players
99.90 9098.73 33508.38      33     3   28.27       6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

     - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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