Awesomeness.

On Fri, Nov 14, 2008 at 9:44 AM, Chris Green <[EMAIL PROTECTED]>wrote:

> In the next server update, the "+##" syntax (or +2*##, etc) works
> everywhere on the command line. Currently, it only works on a couple of port
> arguments such as netconsoleport (the bare string subsitution of ## _does_
> currently work everywhere, just not the expression evaluation syntax).
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> Sent: Friday, November 14, 2008 8:02 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Opening ports for forked servers
>
> Thanks for the help.
>
> I tried launching a forked server but I have not been able to get it to
> work.  Here is the command line I'm using for my test:
>
> ./srcds_run \
> -game left4dead \
> +map l4d_dem_hospital01_apartment \
> +ip xxx.xxx.xxx.xxx \
> +clientport 27005+## \
> +hostport 27015+## \
> -steamport 27690+## \
> +matchmakingport 27025+## \
> +systemlinkport 27035+## \
> +sv_lan 0 \
> +sv_allow_lobby_connect_only 0 \
> +exec server.cfg \
> -nomaster \
> -noauth \
> -autoupdate \
> -debug \
> -fork 4
>
> The server seems to be starting up, but quickly reaches a point where it
> just prints this message repeatedly:
>
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
> got status map=l4d_dem_hospital01_apartment;players=0
>
> I am not able to type anything into the console and I have to kill the
> server with CTRL-C.  I think someone else reported this problem to the
> list a little while ago.  Any ideas?
>
>     Thanks,
>     Dave
>
> Milton Ngan wrote:
> > You still need to deal with the steamport, clientport (27005),
> matchmakingport (27025), systemlinkport (27030) in order to actually start
> up the servers, but on the firewall front you should be good. This is how
> the PC servers I have setup are firewalled.
> >
> > The systemlink and matchmaking ports are likely to go away at some point.
> These are vestiges of the Xbox networking code. So this will make things a
> little easier.
> >
> > M.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> > Sent: Thursday, November 13, 2008 2:00 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Opening ports for forked servers
> >
> > So a forked server should work under our existing configuration?  That's
> > excellent.  Thanks!
> >
> >      - Dave
> >
> > Milton Ngan wrote:
> >> The only port you need to have exposed to the world is the +hostport
> (aka -port aka +port). This is the default 27015 UDP port. Add the rcon and
> netcon ports as you need them. The other ports need to be allocated (unless
> you can disable them like the hltv port), but are only used for outbound
> communication (or not used at all), so they don't need to be open inbound on
> your firewall.
> >>
> >> M.
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> >> Sent: Thursday, November 13, 2008 1:39 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: [hlds_linux] Opening ports for forked servers
> >>
> >> Hi,
> >>
> >> I'm trying to figure out which ports I would need to request to have
> >> opened through our firewall if I decide to run a forked L4D server
> >> (which I would like to do).  As it stands right now, we have the
> >> following ports open to each of our game server IPs:
> >>
> >> TCP 27015
> >> UDP 1200
> >> UDP 27000-27015
> >>
> >> Let's say I start a server using the following command line:
> >>
> >> ./srcds_run \
> >> -game left4dead \
> >> -ip x.x.x.x \
> >> -nohltv \
> >> +map l4d_dem_hospital01_apartment\
> >> -fork 8
> >>
> >> This should start 8 servers, and since I'm not using hltv, they should
> >> be listening on sequential UDP ports 27015-27022.  In this case I would
> >> simply ask to have UDP ports 27016-27022 opened up.  However, in
> >> Milton's e-mail he mentioned other options, such as -steamport,
> >> +clientport +hostport, +matchmakingport, and +systemlinkport.  Would any
> >> of these ports need to be specified as well?
> >>
> >>      Thanks,
> >>      Dave
> >>
> >> --
> >>
> >> Dave Parker
> >> Utica College
> >> Integrated Information Technology Services
> >> (315) 792-3229
> >> Registered Linux User #408177
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> > --
> >
> > Dave Parker
> > Utica College
> > Integrated Information Technology Services
> > (315) 792-3229
> > Registered Linux User #408177
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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