I get all of that, plus my lappy crashes to desk and freezes when i try to
connect to my server :(

On 11/16/08, Daniel Worley <[EMAIL PROTECTED]> wrote:
>
> My L4D dedicated was working fine until the recent updates.  If I run my
> server open to the public, people are able to join through matchmaking, but
> if I try to use the new sv_steamgroup option, the server is presented to
> me,
> I'm given the option to join, but doing so always fails.
>
> What happens is that a lobby is created, then it tries to connect to the
> dedicated server, what's going wrong is that for some reason, it's
> resolving
> the dedicated server's address to it's internal rather than the external,
> so
> of course it doesn't work.  I've verified this by running the server with
> the IP option and setting the IP to 127.0.0.1 and 192.168.1.120, in both
> instances, the console produced output saying it resolved the IP of the
> dedicated to those two IP's accordingly.
>
> I of course can't tell the server to bind to the external because it can't,
> and I'm not about to put the entire server up as DMZ, is there any other
> option, are you guys working on this?  I'd think it was my configuration,
> but I was hosting and playing fine before these new updates were released,
> also if I run without the steamgroup option, people can somehow start games
> fine, imagine that.
>
> Thanks,
>
> Daniel
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