So, setting sv_lan to 1 fixes this problem for me, I think it's backwards,
but whatever, it's working.

On Sun, Nov 16, 2008 at 3:12 PM, Daniel Worley <[EMAIL PROTECTED]> wrote:

> By the way, this is the line in the console output that brought the problem
> to my attention:
>
> [L4DMM] CMatchmaking::ResolveDedicatedAddress(127.0.0.1:27015)
>
> The IP it gets is whatever the server is running on, not the actual
> external IP it should be getting.  I've tried using the ip setting after the
> server starts too, but that didn't help.
>
> If I were to tell the server to run on 192.168.1.100 however, it would
> produce,
>
> [L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.1.100:27015)
>
>
>
> On Sun, Nov 16, 2008 at 2:51 PM, Patrick Shelley <[EMAIL PROTECTED]>wrote:
>
>> I get all of that, plus my lappy crashes to desk and freezes when i try to
>> connect to my server :(
>>
>> On 11/16/08, Daniel Worley <[EMAIL PROTECTED]> wrote:
>> >
>> > My L4D dedicated was working fine until the recent updates.  If I run my
>> > server open to the public, people are able to join through matchmaking,
>> but
>> > if I try to use the new sv_steamgroup option, the server is presented to
>> > me,
>> > I'm given the option to join, but doing so always fails.
>> >
>> > What happens is that a lobby is created, then it tries to connect to the
>> > dedicated server, what's going wrong is that for some reason, it's
>> > resolving
>> > the dedicated server's address to it's internal rather than the
>> external,
>> > so
>> > of course it doesn't work.  I've verified this by running the server
>> with
>> > the IP option and setting the IP to 127.0.0.1 and 192.168.1.120, in
>> both
>> > instances, the console produced output saying it resolved the IP of the
>> > dedicated to those two IP's accordingly.
>> >
>> > I of course can't tell the server to bind to the external because it
>> can't,
>> > and I'm not about to put the entire server up as DMZ, is there any other
>> > option, are you guys working on this?  I'd think it was my
>> configuration,
>> > but I was hosting and playing fine before these new updates were
>> released,
>> > also if I run without the steamgroup option, people can somehow start
>> games
>> > fine, imagine that.
>> >
>> > Thanks,
>> >
>> > Daniel
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