So, setting sv_lan to 1 fixes this problem for me, I think it's backwards, but whatever, it's working.
On Sun, Nov 16, 2008 at 3:12 PM, Daniel Worley <[EMAIL PROTECTED]> wrote: > By the way, this is the line in the console output that brought the problem > to my attention: > > [L4DMM] CMatchmaking::ResolveDedicatedAddress(127.0.0.1:27015) > > The IP it gets is whatever the server is running on, not the actual > external IP it should be getting. I've tried using the ip setting after the > server starts too, but that didn't help. > > If I were to tell the server to run on 192.168.1.100 however, it would > produce, > > [L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.1.100:27015) > > > > On Sun, Nov 16, 2008 at 2:51 PM, Patrick Shelley <[EMAIL PROTECTED]>wrote: > >> I get all of that, plus my lappy crashes to desk and freezes when i try to >> connect to my server :( >> >> On 11/16/08, Daniel Worley <[EMAIL PROTECTED]> wrote: >> > >> > My L4D dedicated was working fine until the recent updates. If I run my >> > server open to the public, people are able to join through matchmaking, >> but >> > if I try to use the new sv_steamgroup option, the server is presented to >> > me, >> > I'm given the option to join, but doing so always fails. >> > >> > What happens is that a lobby is created, then it tries to connect to the >> > dedicated server, what's going wrong is that for some reason, it's >> > resolving >> > the dedicated server's address to it's internal rather than the >> external, >> > so >> > of course it doesn't work. I've verified this by running the server >> with >> > the IP option and setting the IP to 127.0.0.1 and 192.168.1.120, in >> both >> > instances, the console produced output saying it resolved the IP of the >> > dedicated to those two IP's accordingly. >> > >> > I of course can't tell the server to bind to the external because it >> can't, >> > and I'm not about to put the entire server up as DMZ, is there any other >> > option, are you guys working on this? I'd think it was my >> configuration, >> > but I was hosting and playing fine before these new updates were >> released, >> > also if I run without the steamgroup option, people can somehow start >> games >> > fine, imagine that. >> > >> > Thanks, >> > >> > Daniel >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

